PC | C64 | SATURN | PS2 | NINTENDO 64 | GAMEBOY | MOBILE |
BOMBERMAN GAME SHARK / PRO ACTION REPLAY CODES: The following dongle-dependent codes are designed for use with the European & Australian (PAL) versions of the game:
Notes: Some of these codes have been known to freeze the animation sequences, calling for an untimely reset. In order to prevent this from happneing, immediately skip those sequences. Unless otherwise specified, most of these codes affect player one only. Also, only one 'bomb type' code may be enabled at any one time. The following are designed for use with the Japanese (NTSC) version of the game:
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