PC | C64 | SATURN | PS2 | NINTENDO 64 | GAMEBOY | MOBILE |
YS ETERNAL (Walkthrough) WALKTHROUGH/FAQ The following extensive guide has been produced and maintaind by Kouryuu during the past 2 years. The dedicated author of this document may be reached at pookhal@home.com. Ys Eternal: Ancient Ys Vanished Omen (c) 1998 Nihon Falcom For the PC Win9x platform WALKTHROUGH version 1.2a By Kouryuu (pookhal@home.com) Started: Saturday, December 4th, 1999. Current Revision: Thursday, May 10, 2001. ----------------------------------------------------------------------------- Revision History 1.2a -- (Thursday, May 10, 2001) . Updated Website and e-mail addresses. 1.2 -- (Friday, July 7, 2000) . Again, more editing, spell-checking and the like. . Added bullets to revision notes in the Revision History section . Modified walkthrough section headers making them easier to spot . Added info on how to get Feena's 4 sizes (YS ETERNAL TRICKS) . Added a cruel & pointless thing to try w/ Feena in the Shrine of Salmon . Corrected translation of what bandits say if you bring Feena to the Bandits' Stronghold . Changed Lawa's name to Rarba (^^;) . Added part in TROUBLESHOOTING in regards to getting into Dahm Tower . Added additional info about the final boss bug (TROUBLESHOOTING) . Added additional info about the Ys Eternal patch (YS ETERNAL WEB SUPPORT PAGE) . Added YS ETERNAL PONDERINGS to APPENDIX section ^^ 1.1 -- (Saturday, January 15, 2000) . More editing, spell-checking, etc. . Added info about how to substitute the Ys Eternal CD soundtrack with music from another music CD . Fixed information in Combat section (MONSTERS AND LEVELLING UP) . Added YS ETERNAL WEB SUPPORT PAGE section . Finished ITEMS LIST and added ARMOR & WEAPONS LIST . Added 2 additional acknowledgements . Fixed the damn lines that divide sections too 1.0a -- (Wednesday, January 5, 2000) . Fixed some minor grammatical and punctuation errors . Added one more site to credit in ACKNOWLEDGEMENTS section 1.0 -- (Saturday, December 4th, 1999) . Duh ... ----------------------------------------------------------------------------- Greetings! This is a walkthrough+manual (^^) for Falcom's Ys Eternal, the remake of Ys I for Windows 9x. Please note that the following writeups on menus, dialogue, and such are based on the TAIWANESE VERSION of the game & because of this, there MAY BE some minor differences between what you read here and what is encountered in the Japanese or Korean versions. And speaking about languages, if you don't have C, J, or KWin9x and you're wondering how to get the text working in game, please take a look at the TROUBLESHOOTING section of this document. ^_^ Disclaimer: I am NOT an expert in reading and understanding Chinese and because of this, some translations and narrations of dialogue and situations may be a bit inaccurate. But hey, the GIST of what's said is there. ^^;;; Now, having said all this, this walkthrough DOES indeed contain spoilers. >P Oh, and feel free to distribute this document but please do not charge money for it. XP And don't offer ME any money either -- not that I won't appreciate it but it's just that this walkthrough wasn't written for obtaining profit. =P My Plug (=D): < https://ys.rpgs.net/ > Remember to visit here~! 'Tis your source for newest walkthrough revisions and Ys Eternal as well as Ys II Eternal stuff. =B Also, if you have any questions regarding where to purchase Ys Eternal and the like, this is also where you want to go. >P TABLE OF CONTENTS == YS (ETERNAL) MANUAL & BASICS == The Hotkeys Option 1) Video Control i - vi.Frameskipping vii.Smoothness of Background Shadows viii.VRAM ix.Frame Rate Window 2) Gameplay Control i.Adol can move without the left mouse button! ii.Movement Restrictions iii.Joystick iv.Self direction change v.Real-time menu access/Pause for menu access 3) Music Control i - iv.CD-DA or MIDI v.Background Music vi.Sound Effects vii.Volume Controls 4) Gamma Correction 5) Other/Miscellaneous i.Object Transparency ii.Screen Shot iii.Clock iv.Game Automatically Starts In-Game Menus Conversing with NPCs Combat 1) HEALING 2) MONSTERS AND LEVELLING UP 3) BATTLE TACTICS 4) BOSSES == YS ETERNAL WALKTHROUGH == 1) PORT BARBADO 2) PLAINS 3) MINEA, PLACID ROW: The Beginning 4) PLAINS: Treasure Hunting 5) MINEA, PLACID ROW: Meeting with Sarah 6) ZEPTIK VILLAGE 7) MOUNTAIN 8) SHRINE OF SALMON: Feena 9) SHRINE OF SALMON: Book of Ys, Volume Hadal 10) MINEA, PLACID ROW: Book of Ys, Volume Tovah 11) ZEPTIK VILLAGE: The Readings of the Books of Ys 12) ABANDONED MINE, RASTIN: Silver Ring, Harmonica, and Seed of Roda 13) PLAINS: The Roda Trees 14) ABANDONED MINE, RASTIN: Book of Ys, Volume Dabby 15) BANDITS' STRONGHOLD: Toward Pandemonium 16) DAHM TOWER 17) DAHM TOWER: Damsel in Distress 18) TOWER OF LADO 19) DAHM TOWER: Final Leg 20) THE FINAL BATTLE 21) END GAME == YS ETERNAL TRICKS == 1) Forcing Pim to reduce/increase prices 2) Getting Feena's 4 sizes 3) Getting the Talwarl for free! 4) Getting rid of the piece of paper 5) Grey-Coloured Adol 6) Alen Smithy's Graveyard 7) Changing the window design == TROUBLESHOOTING == This section deals with troubles that aren't addressed in the manual and other game related questions. ^^ 1) Why are there such long load times!? 2) How do I get the in-game text to show up in English Windows? (Chinese Version -_-;) 3) I'm still seeing blocks as text even AFTER installing the corresponding Language Support! (Chinese Version -_-;) 4) Help! The game won't allow me to select MIDI/GS or MIDI/SC-88! 5) Help! There aren't voices for the characters! T_T 6) Help! I can't get into Dahm Tower! >_< 7) Help! I can't continue after dying in the final boss battle! == YS ETERNAL WEB SUPPORT PAGE == This part gives a brief summary of what you can find on Falcom's on-line help page for Ys Eternal players. (Maybe this should be under TROUBLESHOOTING instead? ^^) == ACKNOWLEDGEMENTS == == APPENDIX == i) MONSTER LIST ii) ITEMS LIST iii) ARMOR & WEAPONS LIST iv) YS ETERNAL PONDERINGS ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- == YS (ETERNAL) MANUAL & BASICS == If you've played any Ys games before, much of this will probably be a review for you except the whole thing about the Option menu and the experience system (thus the parentheses around Eternal). XP This part is really for the benefit of those who either don't or can't read the game manual. ^^;; Okei, for those who have never played ANY Ys games before, the character you control is Adol Christin (like in every Ys game). This is a solo adventure but there will be one instance where someone will be following Adol around. ^^; Please, if this really is your first time playing an Ys games, be sure to review the Combat section as Ys doesn't exactly feature the most typical RPG fighting engine. ^^;;; *** The Hotkeys *** -- Ye Olde Mouse -- This first part deals with the mouse so this doesn't really fall under the "hotkeys" category. But hey, I need some place to talk about mouse manipulation. XP If you choose to travel Esterior with your mouse, note that an arrow will be on the screen. It's there to let you move Adol where you want him to move. =P Now what about the mouse buttons? | Left-mouse button | For walking - hold onto the button. For running - double-click and HOLD onto the button Select - click once on the item, option, etc. Menu - move the cursor down to the bottom of the screen. For information on the menu, see In-Game Menus below. | Right-mouse button | Use item - if you have selected a usable item in your inventory, hit the right mouse button to use it. Cancel - while in a subscreen, hitting this button will return you to the game. -- Ye Olde Keyboard -- Note that once the computer detects that you're using the keyboard to move Adol, the movement arrow will disappear. For walking - the directional keys or the numberpad. Just hold the button and Adol will walk. ^-^ For running - quickly hit the directional or numberpad key twice and hold. Use item - Enter/Return key. Enter/Return is also your typical key for selecting answers, options, arming Adol, etc. ^_^ Cancel - when in a subscreen, hit ESC or 0 on the numberpad to get out of it. Read Book - If you even ONE Book of Ys, hit R and you can ... attempt to read it. =P (See the walkthrough for details on how you can get Adol-kun to read the text in the Book(s).) Load - F1 Save - F2 Equipment - F3, E, or * on the numberpad Inventory - F4, I, or + on the numberpad Status - F5 or S Option - F6 or O Frame Rate - Alt+F8 (Indeed, you can have the joy of knowing what frame rate you are travelling at. =P) Quit Game - Alt+F4 (Ech, standard Windows shortcut) You can also do Alt+Tab which allows you to go back to the Windows desktop and other Win apps that you might be running. Another standard Windows shortcut. *** Option *** This menu is accessed by: a) selecting the 3rd/last option you see on the title screen b) selecting the 4th option you see on the screen after you hit ESC while in-game c) selecting Option while the mouse cursor is on the bottom of the screen d) hitting O or F6 while in-game Erm, on every screen, there will be this one option that is identical -- it's the Back option which returns you to the previous screen. =P In all the Option sub-menus, it's the LAST option. Being a Windows game, Ys Eternal offers you a slew of options that you will probably never use. =P Please bear with me as I cannot give you the EXACT title of sub-menu names. -_-;;; At least, they're in order as you see them on the screen - from top to bottom. ^^;;;;; 1) Video Control i-vi.Frameskipping There are a total of 6 options here. The first 2 options in this screen lets the computer choose the amount of frames the environment runs at and allocates accordingly depending on the amount of animation going on in the area. 60 fps, 30 fps, 20 fps, 15 fps These next 4 options are for you to control the amount of frames per second you want the game to run at. 60 fps allows smooth movement since many frames are being used. 20 fps, on the other hand, has you moving faster but the "refresh" is much more jerky considering you just skipped out on a bunch of frames. =P If your system is optimized to play Ys Eternal, you won't need to fiddle with setting a specific frame rate for the game to run at. Leave the frameskipping at default which is the top option on this Video Control sub-menu. ^^; vii.Smoothness of Background Shadows Having this ON will smoothen the edges of shadows while having it OFF will leave everything pixelly and blocky. This is NOT noticeable until you enter dark areas like dungeons and such. Why do they have this option? Methinks it's for game speed considerations. =/ Some people might find the game may go slower if the option is ON as it requires a pinch more resources to smoothen edges. viii.VRAM This option allows you to choose whether you want the video RAM to be handled by the system (actual computer RAM, I think. I'm not very computer literate when it comes to the technical stuff. >_<;) or the video card's own RAM. Having the game use VRAM from the video card can be much better since it's less taxing on the system and the vid card's RAM is *designed* for this stuff anyway. =P The default is VIDEO too. However, if you have lots of system RAM to play around with, you can use it switch it to System. Methinks, though, that anything under 32MB of RAM will make the game go REALLY sluggish if you choose the system to handle VRAM. ix.Frame Rate Window Um ... all this does is tell you what frame rate you're currently at. The default is OFF. 2) Gameplay Control i.Adol can move without the left mouse button! This first one allows you to freely move Adol about (via mouse) without the need to click and hold on to the left mouse button. Moving the arrow cursor a few inches farther away from Adol (well, farther than you would when getting him to walk) will have him running. This option reminds me of the running/walking controls in Ultima VIII ... ii.Movement Restrictions Free - Adol can move in full 360 degrees 8 directions - Adol can only move up, down, left, right, left-up, right-up, left-down, right-down. (Or north, south, west, east, etc. =P) 4 directions - Adol can only move up, down, left, and right. iii.Joystick If you're not using one or the computer doesn't detect one, you can't do anything with this option. =P iv.Self direction change If you have this ON while slamming into walls and such, Adol will automatically change to another direction (either up or down, left or right of the wall, etc.) to get himself unstuck. Otherwise, he'll keep trying to run through the thing that's obstructing his movement. XP v.Real-time menu access/Pause for menu access This option is useful for players using the mouse to play the game. I can't remember what the default is but you can test it out by moving your cursor to the bottom of the screen, causing the in-game menu to pop up. If animation is still going in the play area (like smoke is coming out of chimneys of houses, people are moving around, etc.), then the option is set to OFF. ^^ To change this, just go to this option and change it to ON. ^^ Now animation on the screen will halt every time you bring up the in-game menu via mouse. 'Tis SUPERBLY useful in dungeons, I tell ye. =B 3) Music Control i-iv.CD-DA or MIDI Uh, this is pretty straight forward, yes? CD-DA for CD audio/redbook music MIDI/GM/GS/SC-88 for MIDI music. ^^; If you can't get the GS or SC-88 MIDI to work, please check the TROUBLESHOOTING section to see why. =B BTW, like some PC games (such as WarCraft II), you CAN indeed substitue the game soundtrack for your music CD of choice into the CD ROM drive once you've loaded up Ys Eternal. This is possible because the ENTIRE game is run off the hard drive. ^_^ The only time Ys Eternal checks the CD ROM drive is when you initially load up the game and if CD-DA is selected. To access your the music on your music CD, just pop in the CD after Ys Eternal is loaded and then choose CD-DA in the Music Control menu as the background music. =D v.Background Music Do you want it ON or OFF? vi.Sound Effects Do you want them ON or OFF? vii.Volume Controls I will beat you to death if you don't know what this stuff is. The titles are in ENGLISH for one thing and they're viewable on English Win9x!!! >P The little L and R that pops up is for the keyboard buttons to select volume. (Left direction key to lower the volume, right direction key to raise volume ...) The up and down arrow is to switch between the music and sound volume bars. 4) Gamma Correction The vertical bar allows you to make the screen lighter (by moving it up) darker (by moving it down). Choosing the option above Back will set things to default which is the equilibrium value of 1.00. ^^ 5) Other/Miscellaneous i.Object Transparency I believe the default of this option is the "No cover" one which means that if Adol is right against a wall, a barrel, or under a roof outside a house, etc., you can see him through the object as if it were translucent. If you choose the other option, Adol is invisible to the naked eye under roofs, against walls, etc. just like in real life. =B ii.Screen Shot Take snapshots of your favourite Ys Eternal moments. XD Having this option ON allows you to use the handy Print Screen button on your keyboard for screen captures! ^_^ They'll be in bitmap (BMP) format and stored in the Ys Eternal directory on your drive. iii.Clock Wanna keep track of what time it is? Selecting ON will have this mini digital clock pop up at the bottom right hand corner of the screen. Note that the clock DOES NOT signify hours played or in-game time. It's a clock that denotes actual real life hours and minutes ... well, according to Windows time, that is. =P If it says 0:00 in the game, you better believe it's really midnight ... unless it just so happens that your Windows clock is messed up. >P iv.Game Automatically Starts If you choose ON, your most current saved game will automatically begin after Ys Eternal loads up. So if, for some silly reason, you saved at a time RIGHT before you get swamped by monsters ... If you choose OFF, you'll just be sitting at the main opening screen until you load a game. Bwah, as you notice, there are a total of 7 options in the Option menu and I covered 5 since the 6th one is to return to the previous screen, while the 7th one is the option to quit the game. =P ||| The Option menu after hitting ESC while in-game ||| The options here are: 1) Restart Game - where you are literally thrown back to the title/opening screen. 2) Save - .... 3) Load - ......... 4) Option - Do I REALLY have to go through this again? =P 5) Quit - ................... *** In-Game Menus *** These are just ones that you can access while playing the game. How dost ye access them? Look at The Hotkeys section above. =P Note that trying to access this with a mouse during a boss fight is impossible. The only options available to you then can be reached ONLY by keyboard keys and only Load, Status, and Option are free for use. LOAD: Choose from saved games to play. Just move the golden rectangle up and down to the game you want to load up. SAVE: You can save up to a total of 6 games. EQUIP: Move up or down to cycle through Sword, Shield, Armor and Ring. Move the square left or right to the item you want to equip. Hit Enter or your left mouse button to Equip. There are a total of 5 sets of armor and weapons that Adol can get through the course of the game. INVENT: Adol's inventory. Again, move the square up, down, left, or right and hit Enter or the left mouse button to Equip. BTW, you can only have one of each item at any given time. STATUS: If you choose this, small text will appear in the play window where you can find out and keep track of details like Adol's current level, his hitpoints, strength, and defense. The lower right corner of the window will state the name of the place you are at. If you use the blue potion (the Bestiary Potion), an animated replica of the monster you attack will pop up on the top right hand corner too where you can learn of its name and stats. More on this in the walkthrough. =B OPTION: Look at previous section, dang it. *** Conversing with NPCs *** To interact with people, just walk up to them (or sometimes, they'll just bump into you and start talking ^^). ^-^ This applies to shop clerks too. Adol is MUTE for the entire duration of Ys Eternal as he is, I believe, in all other versions of Ys I. However, there will be some parts where a narration box will pop up explaining what Adol is saying to someone, etc. These instances will have blue text. ^-^ Note that in some situations, you will have the option to choose who you want to talk to. Examples of this are right at the beginning of the game when you approach the doctor and the nurse at Barbado or the 3 men at the bar in Minea. When shopping and being asked questions, the affirmative answer (Yes/Buy, etc.) is always the one on top, No/Don't Buy is the one on the bottom. *** Combat *** Heh, if this part seems familiar (as in you read my Ys IV: Mask of the Sun walkthrough before), you're not imagining things since I'm just saving myself some time and copying and pasting. =P However, I DID alter or add info as necessary so don't worry, this IS catered to Ys Eternal. =P 1) HEALING Adol can automatically regenerate his HP without the use of any items, given that a) he stands still and doesn't get hit in the meantime (duh) and b) he is anywhere BUT a dungeon. In dungeons, you can only rely on finding potions or by wearing the spiffy Heal Ring to heal yourself. There are some areas in dungeons, though, where healing is possible. These particular places will be pointed out in the walkthrough. 2) MONSTERS AND LEVELLING UP Like some of the other Ys games, Ys Eternal features an EXP system where you get a fixed amount of EXP depending on what type of monster you are fighting. For example, an Oacrot will always give ye 2 EXP no matter what level you're at. So if you've played Ys games like Ys IV: Mask of the Sun, or Ys II (for the MSX system), you will note that the amount of EXP gained by fighting monsters gets chopped in half with each level up. And although this is blatantly obvious, I should state it anyway: As you level up, it will become easier for you to defeat monsters. Eventually, the playing chicken strategy (see next part) will even be quite safe to use since you'll kill them in one shot! ^^; However, keep in mind that, in Ys Eternal, you WILL get hurt if you get hit by even the wimpiest of monsters when you're maxed out in every stat. =/ (You'll only take 1 HP of damage but that's STILL damage, ne? ^^) Oh yes, experience can also be gained from completing certain errands and such. ^_^ 3) BATTLE TACTICS (Note that the following DOES NOT work for bosses. Boss battle strategies will be covered in the walkthrough.) The basic strategy here is NOT to play chicken with your enemies (as in, DO NOT head straight into the monster that's coming right at you) . For one thing, they can beat the crap out of Adol really fast if you do that. What I do is try to flank them. I won't be on the same line as the monster; I'd be 1 step below, above, left, or right of it. Here's a cheesy illustration of what I mean: Bad idea: Playing chicken: Monster --> M A <-- Adol (Note that they're on the exact same path.) Good idea: Flanking/parallel to monster: Monster --> M A <-- Adol Er ... Adol is supposed to be closer to the monster but I can't get the text to do that. ^^; You'll know if you're doing it right if you're making contact (duh) and killing the monster without getting hurt in the process. Once you get this down, you'll have no worries of losing oodles of HP while you fight! ^-^ Also, for the most part, don't have that "self direction change" option on for fights -- especially for boss battles. There's about only ONE battle throughout the entire game where that comes in handy though. XP 4) BOSSES I just wanted to make a section here to note several things about boss battles. This is just to make you aware that there are some restrictions on what you can or cannot do in these fights. 1) As mentioned earlier, you CANNOT access INVENT or EQUIP while in such a battle. 2) You CANNOT heal. 3) You CANNOT USE items. 4) You CANNOT leave the room until you finish the fight. >P 5) You CANNOT save. 6) And no, you CANNOT *READ* Books of Ys here. XP 7) Everything else not mentioned can be done. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- == YS ETERNAL WALKTHROUGH == ------------------ [1| PORT BARBADO] ------------------ Places/People of interest currently are: Um ... the place you start off at? =P, everyone in the town, and Vigilantes' Office -| Buldo's Clinic |- The story begins with Adol waking up in Buldo's Clinic with Doctor Buldo watching over him. ^^ As Adol sits up, the Doctor tells his patient to take it easy. His body still needs to recuperate as he was critically injured. Buldo's son, Slaghf, soon enters, surprised that the patient is already awake. It is then that the Doctor introduces himself and his son to Adol. Buldo explains that it was Slaghf that brought him here after he and his group discovered him lying unconscious on the beach where wild animals were trying to make lunch out of him. =P Adol thanks Slaghf and introduces himself. Slaghf comments that Adol is a fine name (well, he does! ^^;) & then goes on to say that he has never seen Adol before and asks where he came from. Here, Adol recounts his tale of leaving the Promarock harbour and travelling the treacherous waters of the sea in a small boat to reach Esterior. Buldo is surprised to learn that Adol is a foreigner while his son comments on how incredible it is for someone to cross the Barrier(? - NO IDEA how to translate this) of the Tempest and live to tell about it. =P Finally, the nurse comes over and chides them on their "extended" visit with the patient (I think). ^^ Slaghf wishes Adol to get well soon and says that he will look in on him again later. He withdraws, ending this 'cinema' sequence. A few days later ... Adol is up on his feet and all dressed for his impending quest. ^o^ Mosey on over to Buldo and the nurse (erm, she has no name. ^^ In the game, she's referred to as "Nurse".) and talk to them. Here, Buldo sends you off to see Slaghf, but not before the nurse warns you about the dangers that are found in the wild and telling you to be extra careful when travelling about the land. ^^ @@@ Tidbit: Buldo can treat your injuries free of charge. This is @@@ @@@ useful if you don't want to stand still waiting for the HP bar to @@@ @@@ go back up. To be treated for lost HP, choose the 3rd conversa- @@@ @@@ tion topic. ^.^ @@@ -| Vigilantes' Office |- Once outside, head southwest till you hit the big building near the beach with 4 doors facing south. You'll know if you're at the right place if you see the lookout standing on the roof of the place. ^^ Anyway, enter this place and go talk to Slaghf. Slaghf is happy to see that Adol is up and about since every time he went to visit the red-headed adventurer, he was asleep. ^^ The little conversation that occurs here results from Slaghf's interest in hearing Adol's story of why he travelled to Esterior. In return, Slaghf gives Adol the opportunity to learn about the land and such. =B I've decided to translate (quite poorly, I caution ye ^^) as much as I can of what Slaghf says so you get the gist of ... well, it's here to enhance the story experience. >P The stuff in brackets are just things I can't translate/not sure of. -_-;;;;;;;; Barbado This is Barbado, Esterior's only port town. Several years ago, this place was but a small fishing village. Yet after the discovery of silver ore, Barbado grew to be a prosperous trading port town. However, ever since the appearance of the Barrier of the Tempest, no ships have dared to come or leave this place. As a result, there was no way for silver ore to be exported. Because of this, this place has been forced to return to being a fishing village ... But [-do not understand/cannot translate the rest of this XP-] Esterior Esterior is a tiny island country. Populated areas consist of Barbado, Placid Row, Minea, and Zeptik Village. However, not long ago, there also existed a Rastin Village. But because of the closure of the silver mine mountain and the appearance of hostile creatures, people chose to abandon the place. [-Stuff about White Horn Sea and Minea skipped ^^ Too hard to understand ^^-] And ... oh yes, in Esterior, there's also a place known as "Dahm Tower". On clear days, it's visible even from a place as far away as Promarock. Ah, too many interesting places ... But ever since the appearance of the Barrier of the Tempest, monsters have been roaming about the land freely. Under such circumstances, it's not safe to travel anywhere anymore. The Barrier of the Tempest This ... If I remember correctly, happened about half a year ago. One night, just as a trade ship loaded with silver left Barbado harbour, a storm occurred. The storm utterly tore the ship apart, [causing it to sink by White Horn's sandy beach] Thank Goodness, there were no casualities that time. But ever since that day, every ship has experienced the same fate. And because of the Barrier of the Tempest, no one from Esterior has been able to leave the island since. Nowadays, almost everyone has given up hope of the storm ever subsiding. As for me, I am patient. Vigilante At about the same time as the occurrence of the Barrier of the Tempest, monsters began appearing on Esterior. That red furred dog that attacked you was one type of monster. We call it Rheboll. When monsters first surfaced, they could only be found on the mountain road. Not very long after, they started to invade areas where people lived. Because of this, [Barbado is at great risk of being attacked.] Compared to here, Minea is in less danger since it is protected by town walls, allowing its citizens to put their minds at ease and maintain their livelihood. Zeptik Village has the protection of its fence yet monsters never approach it. It's rumoured that a strange bell protects the village. [----- There is no use for all this. It's people that should be protecting their own towns. Isn't that right?] The last option is "Nothing to ask about" which quits the question and answer session entirely. Note that your amount of Gold is listed on the bottom frame of the conversation window. This comes in handy when you're buying stuff, ne? ^_^ After you're done here, make Adol talk to EVERYONE in the town (well, excluding those he may have already conversed with on the way to the Vigilantes' Office) and when you're finished conversing with the townsfolk, return to Slaghf. He will talk to you a bit and then try to recruit Adol into the Vigilante group (stating that Adol seems like the right type of person to take up such a job. I believe Adol declines the offer ^^). Afterwards, Slaghf will give Adol a trusty Short Sword. Oh yes, if you talk to Slaghf AGAIN after you get the sword, he'll ask you to stop by and see him the next time you visit Barbado. Do keep his request in mind. =P (Alternatively, you can wander around the town to speak to all the citizens BEFORE speaking to Slaghf. Either way, just be sure that Adol has actually interacted with every single person in Barbado. =P) @@@ Tidbit: I think this whole part about obtaining the Short Sword @@@ @@@ is actually considered a secret since most players would probably @@@ @@@ just talk to Slaghf, then talk to some people or everyone in @@@ @@@ Barbado, and then leave for Minea. ^^;;;;;; Well, I decided to be @@@ @@@ nice and tell you this so you won't have to freak out from @@@ @@@ encountering monsters you'll most likely run away from on your way @@@ @@@ north. XP @@@ @@@ Silly, pointless tidbit: Notice that there's only 3 Picards @@@ @@@ those little gerbil-like things) in the pen next to Buldo's Clinic.@@@ @@@ you come back later on though ... hehehehehehe ... @@@ ----------- [2| PLAINS] ----------- A-yup, it's time to kick some butt or you can choose to suppress any craving of bloodlust that you may have. I mean, Adol is still without armor. =P However, if you do decide to pick some fights, I recommend that you chase down the Oacrots (wooden monsters). Curloyds (blue monsters) are stronger and can kill the hero with about 3 hits. =P IIRC though, both types of monsters give 2 EXP but there might be a difference in terms of monetary reward. =P Remember~! If you DO get hit, run away to a safe area and stand there for your HP to replenish. Head north until you hit a city wall. You'll know when you see a sign post. ^^ The sign post reads (I'm omitting the distances since you don't REALLY have to know that, ne? ^^): West Minea City Entrance South Port Barbado Now, from the city wall, go around its perimeter by travelling left (there's another sign post here), then up the Minea Bypath, and then right. Turn down/south when you see a bridge. @@@ Tidbit: If you decide to not go into Minea once you reach the @@@ @@@ city entrance (re: try and head north over the bridge), a man will @@@ @@@ appear and ask Adol to wait a moment. He'll scold Adol on how @@@ @@@ little boys shouldn't head out to the plains alone and will then @@@ @@@ ask if his father & mother told him this before. ^O^ After a @@@ @@@ brief moment, the man will apologize and state that judging by @@@ @@@ Adol's age, he doesn't seem like a little boy. ^^ The man will go @@@ @@@ on and note that he's never seen Adol around before and question @@@ @@@ if he's from Barbado. He'll leave you alone after he tells you @@@ @@@ that the plains beyond the city are very dangerous. ^^ @@@ -------------------------------------- [3| MINEA, PLACID ROW: The Beginning] -------------------------------------- Places/People of interest currently are: Ohman (the bar), Dios' Armory, Pim the Barter, and Fortuneteller Sarah. Optional: Reah You can do the above in any order, really, but here's the way I did things. ^^; Um, I didn't speak to Reah a bit later. If you go to her now, the only difference here is that you will get to speak to the two ladies and the old man standing around Reah. ^^; -| Fortuneteller Sarah |- She is in the most southwestern house of the city. You'll be at the right building if you see a strange symbol above the door. Upon your initial visit, Sarah Tovah will automatically recognize that you are not from Esterior. Her prophecies have told her that someone would travel across the sea to this land. She wonders if Adol is the very stranger she is seeking as she has been waiting so long for the day when the one in her divinations would come. Sarah ends her audience with you by requesting that you fully equip yourself first and then return to speak to her as she has things she must tell you. =P As per her instructions, go to ... -| Dios' Armory |- Located at the southeast corner of Minea. Here, you have two separate purchasing options -- one for armor and one for shield. The first option has nothing to do with purchasing. So choose the 2nd option which is "Buy Armor". The Chain Mail (the first choice) you purchase will leave you with 600 Gold. If you have fought monsters on your way here, you MIGHT have enough to buy the Small Shield which costs 700 G. Well, if you don't, fear not! There's a rather quick way in obtaining moola and it doesn't require too much fighting. =D For those people that CAN buy the Small Shield, do so. You can go back to Sarah now but I won't cover what she says until a bit later on. =P -| Pim the Barter |- His store is located on the northwest side of town. Look for the sign with a gold bag on it. Gods, doesn't this guy look evil? >P In the conversation topics window, select the first option to chitchat with him. He'll comment that seeing someone with red-hair is a rare sight and then asks Adol whether or not he's native to the country. If I'm understanding the dialogue right, Pim reveals that he too isn't from Esterior. The Barrier of the Tempest has forced him to settle down here in this country. Pim then says that since they're both outsiders of the land, he can be a bit more candid (re: honest, truthful ... maybe give you some better deals ^_~) with Adol. Selecting the first option again will have Pim tell you of items he's looking to buy such as the Golden Pedestal and Silver Armor. The final 3 options in the conversation topics window are (BTW, these are not exact translations -_-;;): Buy Item Sell Item Leave Right now, you want to choose to leave. =P -| Ohman |- Located just south of the entrance to the city. It's the building with the sign with the stein/beer mug above its doorway as well as hanging out at the side, swaying in the wind. Once in the bar, approach the bartender, Ohman. Here, you can talk to 3 individuals. Choose the top option which will have you chatting with the bartender. Ohman will say that he's never seen Adol around here before and when Adol says that he came here from Barbado (well, not that Adol talks but from the way the bartender speaks, it's understood that Adol said something ^^), the bartender figures out that Adol is the red-headed kid that managed to cross through the Barrier of the Tempest. Apparently, the news of his arrival has spread like wildfire. ^^; The conversation with Ohman ends when he warns Adol about the bandits around the area (I think). Now talk to the muscular guy (the 2nd option), Garrick, and choose the top option when you're prompted to. You'll join him in a drink where he'll tell you about the seed of the Roda Tree. Maybe I'm reading his dialogue wrong but it seems to me that he's expressing his hopes of being able to eat/taste a Roda seed some time in his lifetime as it is said to be the best fruit a man can ... um ... experience. o_O;;;;;;;; Finally, speak to the man with the eyepatch, Donis. He'll ask if you could listen to his problem. Choose the first option which is "Please speak" (the other one is "Don't listen" ^o^;). This one-eyed man will tell you of his story of losing a sapphire ring. Once you've finished talking to the 3 men, you have the option of conversing with the city folk where you'll learn about Bagyu Ba dead, the bandits' den, and other interesting info, or you can madly dash out to the northern fields to get some money and gain some much needed EXP! =P This is providing you ARE armed and ready at this time, that is. ^^ ------------------------------ [4| PLAINS: Treasure Hunting] ------------------------------ Places of interest currently are: The small lake northeast of Minea/south of Zeptik, and a treasure chest. ^^ Ack, BEWARE of the Rheboll (those dog-looking creatures). They take a while to kill and they can kill Adol VERY quickly. They best way to fight them is to charge at them toward the side of their body. In other words, Adol should be perpendicular to the way the Rheboll is travelling. Or, alternatively, hit them from behind! >D Anyway, just make sure you DON'T run head-on into them unless you want to die an insanely quick death. From where you exited from Minea, head north until you reach the second bridge that will take you east. (First bridge is short and leads to a dead end.) You'll be close to there when you see a sign post with directions to: East Zeptik Village Northwest Abandoned Mine, Rastin South Minea -| The Lake |- Head east when you see the bridge and continue east over the other bridge as well. Now head south where you will pass through a gorge. The next screen has Adol in an open area. Go down and you will see a circular body of water. Now go to the small inlet on the top right side of the lake. If you stay still there for a while, you will spot something giving off a spark. ^^ Well, actually, if you look closely enough, you'll see an small oval object under water. ^^ Anyway, if you can't find it or don't know where I'm trying to point you to, just search every single spot on the right side of the lake and I GUARANTEE that you'll find it. =P When you do, a narration box will pop up stating that Adol has discovered something shiny in the lake. ^^; Why, it's the Golden Pedestal! It doesn't do anything except look pretty in your inventory. =P So what are you going to do with this useless hunk of an item? Sell it, of course! =D Afterall, Pim's looking to buy this sucker, ne? But before you head back, you might want to check out the area west of the lake ... -| The Chest |- Head left and take the narrow path you see. You will be lead to the half-open chest that you most likely saw as you were running north from Minea. Have Adol walk up to the front of the chest. It will open and you will obtain the Bestiary Potion. So what does this thing do? It's ... just something that allows you to see the name, HP, strength and defense of monsters. ^^ Well, for bosses, all you get are the names and the redemption of certain Ys Priests (re: Feny Tovah's Redemption of Power, etc.). Er, do no ask me about this whole redemption bit since I don't understand it either. =P To use the Bestiary Potion, go into Inventory, Equip it, exit back out, and hit Enter/Return or the left mouse button. Now if you haven't already, turn on your Status and run around the place picking fights. The more you fight of one type of monster, the more you learn about it. ^^ It's something to keep you "motivated" to fight, I guess. =P However, I have compiled the list of monsters encountered and their stats just for those individuals that don't want to discover information of the monsters themselves. =P After this, retrace your way back to Minea. Oh yes, if you choose to wander around the plains and encounter giant trees, just make note of them since I won't cover their significance until later. ^^; ------------------------------------------- [5| MINEA, PLACID ROW: Meeting with Sarah] ------------------------------------------- Places/People of interest currently are: Pim the Barter, Ohman (the bar), Dios' Armory, and Fortuneteller Sarah. Optional: Rosetti's Weaponry, Reah, and Clause's Clinic. -| Pim the Barter |- Since you just popped back into Minea's entrance, head left and then south around the house. Once there, choose Sell Item and select the first/top choice after. Pim is surprised that you have the Golden Pedestal in your possession. ^.^ He will offer you 2,000 Gold for it. @@@ Tidbit: Pim is known as a barter for a reason. Heheh. There's a @@@ @@@ somewhat useful trick you can use against him. Check the YS @@@ @@@ ETERNAL TRICKS section if you're interested. ^-^ @@@ Now instead of leaving right away, choose Buy Item and select the top choice which is the Sapphire Ring. You may also want to buy the Wing -- providing you have the money, that is. ^^ The Wing is very useful for returning to Minea fast. XP Believe me, there will be times where you just don't want to run/walk all the way BACK to the city. ^^;;; I should warn you can only use it once. You'll have to buy another Wing if you want to teleport back to Minea. ^^ The Mirror is a fun thing to have with you as it can cause monsters to be "Fascinated!" (with what? I have no idea). ^o^ The Mirror allows you to temporarily freeze your enemies making life that much easier for you when you're in an area with strong foes. Unlike the Wing, you can use the Mirror about 3 times before it disappears from your inventory. ^^; Anyway, you can leave Pim's place after purchasing the Ring (and Wing) and stroll back to ... -| Ohman |- Talk to the one-eyed man and he will be surprised that you got the Sapphire Ring for him. Donis will thank you for this act and reward you 1,500 Gold. You'll also get 150 EXP for this. ^___^ -| Dios' Armory |- With all this money, you can now afford a shield, providing you didn't buy it already. ^^ Anyway, depending on the amount of money you want to or can spend, get either the Small Shield or the Middle Shield. To do this, choose the 3rd conversation topic which is "Buy Shield". Like armor, you can purchase 3 types of shields. The first one on the list is the Small Shield, the second is Middle Shield and the third one is the Large Shield (which you can't afford right now). Buy whichever shield you want and if you have money left, buy new armor or head on over next door to upgrade to the next sword (Long Sword). Remember to equip your new purchase(s)!! -| Rosetti's Weaponry |- @@@ This is just here for ... reference. ^^ No need to buy right now. =P @@@ Located next to Dios' Armory. =B Wander in and talk to Rosetti. Choose the 2nd option to buy and you will be presented with a list of 3 swords. The only sword you want to ever buy from this place is the 2nd one - Long Sword. Why? You'll find out later on. =B Now choose the 3rd option to end the conversation. -| Fortuneteller Sarah |- Return to Sarah and she will ask you if you've heard of a book called Book of Ys before. Selecting the negative answer will obviously get her to explain to you what she knows about the 6 Books of Ys. The Fortuneteller will then ask Adol if he could go to the shrine to retrieve one of the Books from there. Andddd, if you choose a no answer here, I can tell you that you won't be able to get very far in the game. =P Sarah will be grateful that you undertake her request and as a means to help you, she will bestow upon you the Crystal. She also tells you she has an aunt that lives in Zeptik Village and to seek her out if further information about the shrine and Ys are needed. Lastly, Sarah gives you directions to Zeptik Village. ^^ -| Reah |- Talk to the brown-cloaked girl sitting on the northeast corner of the city. She will kindly ask Adol to find her Silver Harmonica for her. -| Clause's Clinic |- 'Tis the northeast building in the city. There's a sign with a bandaged heart over the doorway. This entry is here for the heck of things, really. ^^ All you can really obtain from this place is a healing. The 2nd conversation option on the list allows Adol to be treated for his wounds or in other words, all lost hitpoints will be recovered. =P There's a fee for this, of course. =P The 3rd topic is to purchase the Heal Potion which costs 1,000 G. =/ Well, this potion is very useful in dungeons ... until you get the Heal Ring, that is. =B @@@ Silly, pointless thing to try: Be insistent on talking to Dr. @@@ @@@ Clause. ^O^ (This will require that you pester him about 4 times @@@ @@@ consecutively.) The result is somewhat funny. @@@ ------------------- [6| ZEPTIK VILLAGE] ------------------- Places of interest currently are: Village Elder's House, and Jevah Tovah -| Village Elder's House |- This is the "central" house of the village. There are logs on the left side of the house. The elder will wonder what brings Adol to the village and after he finds out that Adol is the one Dr. Buldo spoke of, he will ask if you could listen to his situation. (Obviously choose Yes. =P) He will tell you that the village's Silver Bell has been stolen by the bandits. The elder requests that you go to the Bandits' hideout and recover it for the sake of the village. You then have the option to take the quest or refuse it. Choose the top option. ^-^; I think refusing this will really get you no where. XP The elder is overjoyed by your decision and tells you that the bandits' place is located on the mountain area north of Zeptik. -| Jevah Tovah |- Her house is directly northeast of the Village Elder's House. It has a box of vegetables on the porch. =B When you talk to Jevah, she will immediately take notice of Sarah's Crystal. From that, she will know that Adol is the swordsman Sarah had predicted who would go to the shrine to find a Book of Ys. Jevah then gives you the Shrine Key and mentions that getting to the Book is not as straightforward as one may think. @@@ Tidbit: Go to the house southwest home and speak to the woman @@@ @@@ pacing about the porch. She will tell you that this morning, upon @@@ @@@ waking up, she discovered that her husband, Luther, was gone. @@@ @@@ Luther tends to sleepwalk and end up wandering around. But WHERE @@@ @@@ could he have wandered off to? =/ @@@ ------------- [7| MOUNTAIN] ------------- Places of interest currently are: Bandits' Stronghold and Shrine of Salmon Oh yes, being on level 3 is good enough to survive this mountain area. Just thought I'd mention that. ^.^;; BUT! I recommend that you be around level 4 before entering the shrine and/or have some new armor and shield. =/ Head up, right (when you hit the shrine), and then continue right over the suspended bridge. This will bring you to~ -| Bandits' Stronghold |- Go up to the man behind the desk. Choose the 2nd option where you get to accuse Goban and the bandits of coveting the Silver Bell. Goban will explain that they would never do such a thing as they only take from the rich and give to the poor. (Hey, it's Robin Hood! =P) All right then, so where is the Silver Bell? =/ Is it in that chest next to the desk? Nope. =P Is it beyond the doorway at the back of the room? Nay. Ah, remember this doorway since it'll lead you to the Passage Toward Pandemonium. And it's a mighty important Passage, I tell ye. =P With all the pondering still going on in your head, you can head to the shrine or head back to Zeptik for some ... @@@ STORY ENHANCEMENT @@@ This won't do much for you if you're can't read/understand the text in the game. ^^ Back to the Zeptik Elder's home: Adol explains the situation with the bandits to the elder. The elder is surprised that it isn't the bandits that have the Silver Bell and he wonders who it could be. He then remembers something about a suspicious black-cloaked man seen heading up the mountain road ... (My God, it's Sephiroth! Sorry ... Final Fantasy VII joke -.-;) ----------------------------- [8| SHRINE OF SALMON: Feena] ----------------------------- Once you enter the area, head right until you spot a golden statue. (If it's NOT golden then you didn't follow everything I have written so far! >P) Touch it. Lucky you, this area is devoid of monsters. Head to the upper right-hand corner for a ruby in the chest and now head back toward the entrance point where you materialized. From there, take the southwest doorway and continue downward through the next doorway. The rest of this is pretty danged linear. (Note: The other chest on this level can't be opened until later. =|) Walk toward the door with a emblem on it and the door will open. Now pwepare yourself for ........ *** BOSS BATTLE I: JENOCRES *** ~ Feny Tovah's Redemption of Power ~ Okei, get yourself up to around level 4 for this bugger. I also recommend some extra protection (if you haven't done your shopping already) for this battle. ^.^; If you need the money & EXP, go outside and fight like mad. You can also sell the useless Ruby to Pim to get some extra moola. ^^ (Use the Wing, if you have it, to get back to Minea. ^.^;) This fight is kind of straightforward, really. To begin, step into the middle. Rows of fire will start blowing out from both sides and then Jenocres will make his appearance. Hit him when he is fully standing on the ground. Watch out for the flames spewing out from the mouths of them gargoyle heads though. ^^; Note: For an easy time, be at level 4 and buy yourself the Long Sword and Plate Mail. XP The boss will be a piece of cake. ^_^; After you're done, Adol will regain all HP lost in the battle and the back wall will crumble revealing some stairs that descend into darkness. What do you think you shall do now? =B -| Shrine Level 1 |- Note that Adol CANNOT heal by standing still in these next few floors. -,- But hey, if you have the Heal Potion then you won't have to worry TOO much. ^^ Also note that this is actually a good place to level up. XP Exploring this floor will reveal 2 locked cell doors at the northern part of the level and a locked chest and the lower right area. =/ You can't do much here until you go to Level 2. The stairs down are on the southwest corner of the floor. It's VERY easy to find if you keep heading south from where you first entered this level. =P -| Shrine Level 2 |- There are more locked chests on this floor yet there IS one that will open without a key. This one contains the Prison Key which will give you access into the cells on Level 1. You can find this particular chest by going through the doorway between two goddess statues. A Looter is in the area. When the chest is opened, two more Looters appear. Try not to get hit while fighting these guys since they can do some serious damage even if Adol's level is around 4 or 5. =/ Anyway, return to Shrine Level 1 -| Shrine Level 1 |- Go to the far right cell. Touch the cell door and it will open. A young girl is found inside. Girl: ".... Who's there?" Adol introduces himself and tells the girl why he's at the shrine. The girl gives her name as Feena and says that she's been imprisoned in this place for a long time. She tells Adol that the man who brought her here wore a black cloak and that he was able to control(?) the creatures. Feena expresses her worries for Adol's well-being if he remains in the shrine and says that he should leave this place as soon as possible. At this point, you get the option to take Feena with you (top choice) or to come back for her at a later time (bottom choice). ^^; If you choose to have her tag along: Feena: "You'll ... rescue me?" (... Heh, you found it strange that her first reaction to Adol wasn't to beg him to save her too, huh? =P And now look, she's SURPRISED that you're going to help her escape. =P) Anyway, she'll be quite grateful for this~ and your mission here then is to KEEP MONSTERS AWAY FROM HER AT ALL COSTS. My God, this girl can die after a few (make that very few) pokes from monsters. >=( I must warn you that whenever you choose to take Feena with you, DO NOT spend time exploring the shrine. Get Feena out of the structure, and away from the mountain. Also, DO NOT dash or walk far ahead of Feena. This is because, in all likelihood, you won't be able to react fast enough to them evil folks that approach from behind her and attack. >P You'll have to walk a bit and then stop just so she can catch up to you. -_-;;;;; I should also mention that if she dies then it's game over for you. -_- Oh yes, don't forget to check the chest next to her because in it is the Mask of Eyes. Feena will speak here and explain to you that the man in the black cloak left (dropped?) the Mask near the cell door. o.o (So why's it in a chest, I dunno. Heck, why is a chest in the cell in the first place?) Ah, about leaving the shrine: you don't HAVE to wait for Feena to come right up behind you before touching the golden statue to leave. As long as she's visible on the current screen, both she and Adol will be teleported out. ^_^ BTW, you get 500 EXP for deciding to rescue her. XB @@@ Cruel & pointless thing to try: When you're on the entrance level,@@@ @@@ run away from Feena!! =P Well, basically dash ahead of her & zip @@@ @@@ around to the other side of a wall. (Make sure Feena is still @@@ @@@ visible on the current screen -- in this case, on the other side @@@ @@@ of the wall from Adol. ^^) Poor Feena will be left alone @@@ @@@ wondering where Adol-kun went. ^o^ @@@ If you choose to leave her, she will understand and will warn you of the lower reaches of the shrine, monsters, and areas where you cannot access by normal means (or something to that effect). Before you depart, Feena will give you the Mask of Eyes. What she says here is the same thing she says if Adol found the Mask in the chest. Note that if do choose this option, the chest will be empty when you check it. =B Erg, I should warn you that leaving her and coming back later just means going around the dungeon to level up. =P You really can't do much more than this until you save the girl seeing that the game will not let you go beyond Level 1 UNTIL you break Feena out. >P And another warning: DON'T wander around with the Mask of Eyes on just yet. >P @@@ Tidbit: Okei, so donning the Mask of Eyes and going around the @@@ @@@ dungeon is not a healthy practice - however, you MAY want to check @@@ @@@ out the little Easter Egg (hidden "bonus" things that programmers @@@ @@@ put into programs) that demonstrates the hidden powers of the Mask.@@@ @@@ =P For details, YS ETERNAL TRICKS is where you want to go. @@@ Okei, assuming you broke her out of the cell and you're back outside on the mountain area. Where do you go now? The obvious choice is to head back to Zeptik Village, ne? And remember to keep those Unugun away from Feena! @@@ Silly, pointless thing to try: Bring Feena to the Bandits' @@@ @@@ Stronghold. The fat bandit (the bald one ^^) says something like @@@ @@@ how you shouldn't have your back to women and gold (more on the @@@ @@@ lines of not leaving them unguarded). The skinny bandit and Goban @@@ @@@ basically say that the bandits' place isn't a woman's place. And @@@ @@@ if you try to tread the path to Pandemonium, Feena won't follow @@@ @@@ you through the doorway. Instead, she'll go "That place up ahead @@@ @@@ ... Very frightening ..." What a wuss. =P @@@ Upon reaching Zeptik, Feena will collapse. Adol takes her to Jevah's home where the old woman will prepare some medicine for the young girl. Leave Feena to rest up and go back to the shrine. If you haven't already, this would be a good time to go back to Minea and get some new armor & shield. XP 'Tis also a good time to beef up Adol's stats! =B I recommend Level 1 and 2 of the shrine for this. ^^ @@@ STORY ENHANCEMENT @@@ At this point in time, you can go back and talk to various people such as ... Sarah: The news of a girl imprisoned in the shrine brings great worry to the fortuneteller. From this, her fears are confirmed that something terrible is amiss. Sarah reiterates, with urgency, that Adol should retrieve the Book of Ys from the shrine ... Slaghf: Usually most people wouldn't probably even bother going back to Barbado but if you do, it will be kind of worth it at this point of the game. ^^ Check the TRICKS section if you're interested to know why. =B Goban: He'll tell you about the usage of the Mask of Eyes. When you have the Silver Bell, he'll talk about that too. =B ------------------------------------------------ [9| SHRINE OF SALMON: Book of Ys, Volume Hadal] ------------------------------------------------ I tell ye, be on level 6 or level 7 before continuing. It will help a lot. =P Head back to Level 2 and take the doorway with a goddess statue on the right of it then head up, ignore the narrow corridor by turning right. The one you want to take is the 3rd corridor which leads to a dead end with a Looter and a chest. Open the chest to get the Treasure Box Key. Head to the corridor left of the one you just went through and then go south to the small room with a chest that contains some glowing material. Open it to get The Silver Bell! *o* You can go back to Zeptik Village at this point (and open all the other locked chests along the way) OR you can continue onward down the dungeon. Me, I went back up to get the treasure and then went back all the way down. =P Afterall, the entrance level of the Shrine has the chest that contains the Brass Ring, which halves damage taken. ^-^ This will help a lot for those that tend to run around the place underlevelled. =P (I should mention that the chest on Level 1 contains a Necklace that ye can sell to Pim. ^^) Anyway, the corridor right of the one that lead you to the Treasure Box Key will lead ye to the stairway to Level 3. -| Shrine Level 3 |- Warning: the monsters here are rather dangerous ... especially the Dinvel (which are those yellow-horned guys decked in blue). Your mission here is to find the keys that will allow you access to the next boss. There are several gold goddess statues in this area and IIRC, you have to use all of them. ^-^;; The order in which you go through them is kind of important though considering ONE of them leads you to the boss area and you don't want to go without the keys, right? =P So where do you want to go first? Well, the first thing you want to do is to get the Ivory Key, one of the 2 keys that will open the doors to the boss. This one is located in the upper left room on this floor. As for which golden statue you want to go use first, you MIGHT want to get the Silver Shield first which is found by going to the left side of the floor and then take the last narrow corridor south. Ignore the first gold statue and continue on to the right where there will be another statue. Take that one. You end up in an another area with a Lyus (the lion-like creature) and a Dinvel. Go to the room where the Dinvel is and open the chest. Woo hoo~! Equip the Silver Shield. Check out your DEF stat now. ^_~ Now the main area you really want to go to is accessed via the other golden goddess statue you saw on your way here. You end up in an area with a golden goddess statue in the right room and a chest in the left room. The chest, guarded by a Dinvel, contains a Heal Potion. If you already have one, you can't get this. However, it's still in the chest so if you can always get it later if you end up using the one that's currently sitting in your inventory. Hirm ... how the heck do you get to the right side of this part of the floor? Well, you DO notice that shadow of a doorway on the wall next to the grey statue, hoi? Now's your chance to experiment with the Mask of Eyes. =P Actually, you want to make sure that the friggin' Dinvel wandering about in that currently inaccessible area is not anywhere NEAR the doorway silhouette when you equip the Mask. ^^ OR you can just put it on a few feet away from the door and then walk to the left a bit, the Dinvel (if it was right behind the door), will go through the new doorway and follow you. Quickly take off the Mask and turn around to kill it. ^^; You can re-equip the Mask when it's gone. ^^ At any rate ... Ooh. Everything is a funky shade of grey now and DO NOT mistaken this as meaning that Adol is invisible to everyone -- in fact, the opposite is true! Every monster and human is invisible TO ADOL. This is why, if you chose to lure the Dinvel out, you had to remove the Mask as soon as possible or you would have risked getting killed by something you couldn't see. T_T Okei, go through the door, take off the Mask, ignore the statue to the north and head to the east. Go through the statue at the end of this superbly linear path. The area you manifest at has a chest that contains the Marble Key. After you obtain it, retrace your way to the statue that was north of the hidden door. Woo, I like how Falcom took into account the difference of walking and running in water. =B Anyway, head left and you will end up at another door with an emblem on it and after you go through that one, there will be an identical door at the end of the path. Ooh, I bet you know what that means ... *** BOSS BATTLE II: Nygtilger *** ~ Gulba Dabby's Redemption of Light ~ Definitely be on level 7 when you fight this boss. I just tried it with Adol on level 6 and it takes FOREVER to kill it (even if you're armed with the Talwarl ...). Your aim is to hit the boss' body and NOT the head. AVOID the head at all costs since if you touch the head, the damage will reflect ON YOU. My strategy for this is to chase its body by running in tight circles. XP Believe me, if you do this right, you'll suffer next to no damage. ^_^ After the battle, walk up to the broken wall. It will crumble upon impact revealing a small hole. Beyond it lies a Book of Ys. NOW you can go back to the Village Elder in Zeptik. =P -| Zeptik Village |- Return the Silver Bell to the Village Elder and receive the Power Ring as a reward. Now go visit Jevah. Ooh hey! Feena is out of bed. =P You can go talk to her now. ^^ In the conversation topics window, choose the 2nd choice to speak with Feena. She will tell you that she will have no memory of how she found herself in the cell. All she remembers is her name. =/ As for Jevah, I'm not entirely sure of everything she talks about but for certain she shoos you off to see Sarah. =P ------------------------------------------------- [10| MINEA, PLACID ROW: Book of Ys, Volume Tovah] ------------------------------------------------- -| Fortuneteller Sarah |- When you arrive, you will see an old man waiting for you. He will tell you the sad news of Sarah's murder and how the day before her death, Sarah entrusted the old man with a book. The old man then gives a Book of Ys to Adol. According to the man, Sarah lightheartedly told him about her possible fate and requested that he give the book to a red-haired swordsman named Adol in such a circumstance. At first, the old man thought Sarah was joking but then remembered that she was fortuneteller so he knew that what she said about herself could very well be true. Sarah's final words were cryptic, only hinting that the mines were Adol's next place to investigate. @@@ STORY ENHANCEMENT: Optional quest??? @@@ (This one's a long one. ^^) I believe the main triggering event for this to happen is by talking to Luther Gemma's wife in Zeptik. And you know, this may not be something you have to do. I know for a fact that you don't have to in the Chinese one but players of the Japanese version may HAVE to go through with this mini quest to gain access to the Dahm Tower. =/ I'm still not 100% sure on this but hey, if you're finding you can't get into Dahm, read through this section. =D Port Barbado: Go to Buldo's Clinic and talk for a bit. Exit the town and ... go back to the clinic immediately. ^o^ You will stumble upon a conversation in progress. Dr. Buldo: "Are you sure? The members of the Vigilante have said that they could escort you all the way to Zeptik Village." Luther Gemma: "There's no need to be overly worried. I assure you that I'll be fine travelling back alone." Soon after, Luther thanks the doctor and turns around to leave, bumping into Adol. ^^ Talk to Buldo and find out why Luther is in Barbado. ^-^ Apparently, some Vigilante members discovered Luther sleepwalking around in the area and then brought him to the clinic. ^^ If you talk to the nurse, she'll tell you about Luther's (constantly worried) wife. ^^ Go back to Zeptik and tell Luther's wife. She'll be really surprised that Luther was at Port Barbado. She will thank you (and God ^^) for the news and wonder where he is now. ^^ Heheeehee. Luther really should have taken some escort. =P You end up finding him in the area west of the bridge you cross to get to Zeptik. (Er, it's beyond the area that's immediately west of the bridge. ^^) Once you get to a wide open area with lots of Oacrots around, head south and you will find Luther being harrassed by a Curloyd that's trying to poke him to death. =P And if you go up to him .... Luther: "... Help ... Help ..." You know, if you stand there for a while (like a minute or two), you will notice that there's really no sense of urgency here in regards to rushing in and saving Luther. If you must know, the boy is nigh INVINCIBLE. I had him cornered between the Curloyd and Adol for a while once and all he did was keep glowing red. =P And if you talk to him again, he might say "Don't you see me? Hurry and save me!" The first time I encountered him saying that, I thought he was giving me attitude, *demanding* that I save him. XP Then I realized that he was probably just hysterical at the moment. ^^;;;;;;; Anyhoo, just bump into the Curloyd and it'll be dead. XP Luther will express his thanks and state that he remembers Adol from Barbado. Our invincible friend here will then introduce himself and Adol will do the same. Adol will also tell Luther about how worried his wife is. ^^;;; Luther will say that she worries too much (I think ^^) and he also mentions to Adol, along with some other stuff, that he didn't start sleepwalking until the Barrier of the Tempest appeared. =/ I think Luther then asks Adol to accompany him back to Zeptik Village. ^^; ARGH! Look at the minstrel's wimpy stats! How the heck did he survive the barrage of hits that Curloyd was dishing out!? I tell ye, Luther really cannot be killed!!! Luther's wife will be overjoyed to see her husband return. Methinks that Luther tells her that she shouldn't have worried so much about him. His wife replies that of course she had to worry -- he may not have returned at all! The minstrel waves it off saying that he's all right now. Next, he introduces Adol and says that he was the one that saved him from the monsters. Luther's wife thanks Adol (immensely, I might add ^^). Methinks, at this point, they invite Adol into their home. If you talk to Luther's wife, she'll tell you how "unreasonable" her husband is in telling her not to worry when his sleepwalking acts up. If you talk to Luther, he will tell you about the dreams he used to have about a black pearl and what he can make out within the pearl. ------------------------------------------------------ [11| ZEPTIK VILLAGE: The Readings of the Books of Ys] ------------------------------------------------------ -| Jevah's House |- Talk to Jevah and she will note that Adol doesn't look too well. This is where Adol breaks the news of Sarah's death to her. Jevah doesn't seem too much in grief as she says that this was the path her niece chose (or does she say that this was all predetermined? >_<;). Talking to Jevah a second time will have the old woman tell you that Sarah knew and understood her own destiny. And although the current situation might invoke great sorrow, one must understand that Sarah brought everything onto herself. After this, you will have the option that will allow you to find out the contents of the Books of Ys. Talking to Jevah for the third time will reveal that she and Sarah are direct descendents of one of the 6 Ys priests. She says more but I can't understand most of it. �_� Anyway, get Jevah to read the Books to you. With Sarah dead, Jevah is the last person on Esterior that can read the ancient language. =/ Let's hope nothing happens to her too. XP After she reads them, she'll say that the Barrier of the Tempest, the appearance of monsters, the thieving(?) of silver things, and the death of Sarah are not coincidences -- they are all part of a bigger scheme of things. =\ But hey, you knew this already, right? =P Everything is done here for now so you're off to da mines. =P ----------------------------------------------------------------------- [12| ABANDONED MINE, RASTIN: Silver Ring, Harmonica, and Seed of Roda] ----------------------------------------------------------------------- The mine is located northeast of the 1st bridge to Zeptik. You can get to it by crossing over the bridges, heading north, and then making a left at the narrow gorge. This place contains EVIL monsters that do quite a bit of damage to Adol even after you max out your levels. >( However, you can minimize the damage by equipping yourself with the Brass Ring and two items you have yet to obtain -- the Silver Armor, and Sword. =D Where are these wonderful items? I will tell ye, of course. ^.^ -| Abandoned Mine, Level 1 |- Since this place is more of a maze than the levels at the shrine, I will list what you should find here on this floor: Silver Armor: From the entrance, head left, take the first path down, take the first right, and keep heading toward the right side of the mine. At the fork that goes northeast (NE) and southeast (SE), choose to go northeast. There will be a chest (as well as a Nubrrow wandering around) with glowing contents. Heal Potion: If you already have one, you can ignore this chest. The easiest way of finding this thing is heading left from the entrance. Go all the way to the end and follow the south (S) path. You will definitely pass by a chest that way. =P Time Ring (which slows down enemies): From the entrance, take the first pathway all the way south. At the fork going SE and southwest (SW). Choose southeast. BTW, good luck surviving the Othclos (red grub-things) at any level under level 8 & without the Brass Ring. =P You know, if you wear the Time Ring, you can WALK away from danger .... well, in most cases. =P Access to the next part of the mine: Go the way you would to get the Silver Armor but instead of going NE, go SE. And you will see a doorway with a Othclos wandering around. Go through it and follow the path out. -| Abandoned Mine, Pit |- Don't go across right away cuz you can heal in this area. So remember, every time you're at a pit, you can replenish lost HP. ^_^; When you do go across, you'll end up at the other side of Level 1 which has stairs leading down to the next level. -| Abandoned Mine, Level 2 |- This level had me confused for a while since both doorways (one on the lower right end and one at the lower left end) leading to the pit lead you back into this same level. >_< Heal Ring: (Erk, when wearing this, note that you still have to stand still for healing to take effect. XP) From where you emerged, head all the way to the east and then go S until you're at an area where you can see a round, one-eyed monster (Menon) guarding a doorway. BECAREFUL in fighting this thing since it can take eat away at quite a bit of Adol's HP. =/ Silver Harmonica: From where you got the Heal Ring, go SW, take the west (W) path, and at the fork, choose the corridor leading south, then go W. You'll be in the right area if you find that the area you entered is rather big and has a Menon milling about. The chest containing the instrument is to the left. Seed of Roda: The easiest way to find this is to find the lower right doorway leading to the pit (you can easily spot this by going to the area where the Heal Ring is found) and then running across the suspension bridge Once you emerge from the pit, just follow the path and you will see a chest. ^-^; -| Abandoned Mine, Pit |- USE this area as a place of healing. Put on the Heal Ring and you'll heal much faster. ^.^ Don't forget to switch back to whatever ring you were wearing before! ^^ Stairs to Level 3: From the stairs to Level 1, go SE, SW, and then you will see it. The path to this is pretty linear. ^^ But wait, don't go here yet! You'll want the Silver Sword before continuing. >P ----------------------------- [13| PLAINS: The Roda Trees] ----------------------------- -| North Roda Tree |- Head to the area just west of the mine. You will encounter a Roda Tree (if you haven't already). Approach it from its south side and it will begin to speak ... "..... Ys ....." "......... Goddesses ...." ".. Sal .... mon ...." "............. Ahh ...." -| South Roda Tree |- Go back to the area where the lake is and then travel south and then turn west. "... Dahm ....." ".......... Black ... Pearl ...." "... Cleria ...." "Already ... too late ......" This tree will eventually say something else but there has to be a trigger event. =/ Note the path that's just northwest of the giant tree. It'll lead you to a chest that is somewhat opened. Inside is a piece of paper. What do you do with it? Check the YS ETERNAL TRICKS section. ^.^ -| Minea, Placid Row |- Ou est Reah? o.o? Go up the rampart and you will find her staring at Bagyu Ba dead. Reah will be happy to see her harmonica again and is perplexed to discover that Adol found it in the mine. She thanks Adol and asks for his name. ^^ Of course, our red-headed hero tells her. =P Like Slaghf, she will compliment his name. ^^ Reah will then invite Adol to listen to one of her tunes. (Talk to her again and she will just thank you again. Do this around 4 times and she will say "Hoho (or in the Japanese version, Fufu ^^). Reah thanks you from her heart." Or something to that effect. ^.^;; Either way, it's ... just odd that she suddenly speaks in third person. ^^;) When you're done here, go back to the southern Roda Tree. -| South Roda Tree |- (I humbly apologize for the shoddy translations. m(_)m) "Ah ... !" "... The world's catastrophe is returning ..." "The nightmare of Ys is returning" "Kenshi! (Swordsman in this case sounds really stupid, IMO) Now is the exact time to begin the journey ... !" At the root of the tree, Adol spots something emitting silver light. Why, it's the Silver Sword~! =B "At the same time the silver's radiance fills you with hope, it may also guide you to destroy." (<-- erg. Cannot translate properly. >_<) "Do not be misguided "Do not be tempted" "Often recall your true heart" The trees will speak to Adol no more after this. Remember to arm yourself with the Silver Sword before going back to the mine! ^^ ------------------------------------------------------- [14| ABANDONED MINE, RASTIN: Book of Ys, Volume Dabby] ------------------------------------------------------- Go all the way back to the mine and go down to level 3. Wearing the Brass Ring for this level is a very very good idea, I tell you. -| Abandoned Mine, Level 3 |- The path starts off as pretty linear and then there is a branch heading off to the west. Take that. As you continue heading west, you will come across chests containing the/a: Dahm Key: You will see a Brayzal hogging up a doorway. Go through it (and the guy too =P). Oh yes, BEWARE of these guys. They do a lot of damage (if you let them hit multiple times) even if you're wearing the Brass Ring. =/ Heal Potion: This is found by going all the way left (ignoring the Brayzal taking up the northern doorway) and then going south. Eventually, you will be at a SW/SE fork. Follow the SW path. -| The Mystic Chamber |- To get here, follow the SE path of the SW/SE fork. Adol will use the Dahm Key to open the door. Ooh, check out those groovy lights floating about. And look! A chest with stuff that glows within it! Touching it will begin ... *** BOSS BATTLE III: Vagullion *** ~ Sems Hadal's Redemption of Earth ~ This boss can be a bloody bloody pain (well, less so than some of the bosses in the final dungeon and of course, the big baddy himself) since the fight will most likely take you a while due to all the running away you'll have to do. XP The strategy here is to run to the corners and stay there until *all* of Vagullion start to swarm close to you. 'Tis then that you dash off to the next closest corner and repeat. Watch it though since sometimes, the close swarming might mean that he's about to reform and that's exactly when it's time to attack. ^-^; You can tell when he is about to reform when you see swirls of red where the bats are. Hitting Vagullion anywhere is fine. BTW, don't hang around him too long after you hit since he'll EXPLODE into little bats again. The explosion can do quite a bit of damage. -_- You probably already figured this out but do not run the way the bats are coming. XP And you really don't want to start running away with stray bats around. ^^; Ook, after you're done, the chest will reappear. Open it to receive your third Book of Ys. Go through the small door and you will be in a room with two ... um ... tables (^^) and a wide door with the familiar emblem on each of them. As far as I know, you can't do anything with these doors in this game. =/ @@@ Silly, pointless thing to try: If you stand to the right of the @@@ @@@ doors to the boss' room, you can fight lots of Brayzal safely @@@ @@@ since they will NEVER go past the doors. XP I wonder if this is a @@@ @@@ bug? @@@ ---------------------------------------------- [15| BANDITS' STRONGHOLD: Toward Pandemonium] ---------------------------------------------- -| Zeptik Village |- Get Jevah to read the recently retrieved tome & then talk to her again. She will say that there are a total of 6 Books of Ys and that the remaining 3 Books must be in Dahm Tower. (I don't understand the reason but she does explain why. ^^) She tells you to go and speak with her son Goban and ask him to let you into the tower. -| Bandits' Stronghold |- Goban will tell you of how the tower is full of monsters ever since the Barrier of the Tempest surfaced. He will also tell you how he lost his righthand man, Dogi, while they were in the Dahm Tower. Dogi's fate is unknown but the bandit leader fears the worst. ;_; Goban usually doesn't allow anyone into the tower but he agrees to open the entrance for Adol because he sees that he is equipped with the silver armament. Here, you have the option of going into the Passage Toward Pandemonium or go back out of the place to do ... stuff ... like ... buy the strongest set of sword, shield, and armor you can buy (if you haven't already). Believe me, you will not regret going back to Minea and doing this. XP Goban says that he will be giving you one day to find the remaining Books of Ys. If Adol doesn't find them by dawn, Goban instructs him that he must return to these doors. At that time, he will let him out but until then, Adol will not be able to exit the tower. Er, you don't have to worry about this 'time limit' as you will soon discover. XP The bandit will wish you good luck and for you to return quickly. Now if you have the Wing, he will stop you before going into the tower. ^^ He warns you that the tower has some sort of barrier that can alter the effects of the Wing. Using the Wing under such conditions can result in death. *.* Goban will then take it from you for safekeeping. �_� NOW you may enter Dahm Tower. (Hey, I just thought of something. If Goban keeps the Wing, does that mean that the Wing he gives you in Mask of the Sun is that very same one Adol had in this game? @.@) ---------------- [16| DAHM TOWER] ---------------- Eh, just for the fun of things, here are some survival tips for a) normal players: Don the Brass Ring + best armor/shield/weapon. b) those Duke Nukem "come get some", gung-ho players: Wear the Power Ring + best armor/shield/weapon. c) paranoid players: Equip the Time Ring, Mirror + best armor/shield/weapon. d) masochistic players: Equip no items or rings and don any armor, shield or weapon except the Silver/Battle Armor/Shield, Flame Sword. XP Have fun. Me, I'm a cross between normal and paranoid -- using the Mirror and Time Ring every now and then. =P I only used the Mirror on ONE floor though I would have LIKED to use it AGAIN but ... for some reason, the Mirror disappeared on me. T_T (And to think I only used it once in the entire game so far ;_;). To avoid items disappearing on you, I recommend quitting the game if you plan to leave your computer for an extended period of time. >P -=| Dahm F1 |=- I'll make this as short and painless as possible seeing that there are 25 flippin' floors to this place. =P Left doorway: Leads to cell area. Middle doorway: Leads to Dahm F3. Right doorway: Leads of Dahm F2. This is where you want to go first. =P -| Outside Area |- There will always be only one doorway next to the one you exit from when you're in this area so going right or left doesn't really matter. Well, unless you happen to be in an area where you can ONLY go left or right. Anyway, when I wrote this walkthrough, I just had Adol always going to the right. ^^ With this in mind, head right to the first doorway. And, oh yeah, you can heal when you're in this area. ^^ -=| Dahm F2 |=- You SHOULD be at a corridor that leads to a treasure room. The left chest contains a Heal Potion; top right chest, a Mirror; bottom right chest, Evil Ring. Note: DO NOT, under any circumstances for the time being, WEAR the Evil Ring. There will be a time and place for this ring, so don't worry. If you're dying of curiosity as to why, go ahead but hey, I warned you. Go back to F1 and go through the middle doorway to F3. -=| Dahm F3 |=- The on doorway here leads to F4, but this place is very important. *.* I'll note it as being the 'Area with the Many Statues'. Okei now, head of F4. XP -=| Dahm F4 |=- There's a room with an opened chest in the middle of the floor. The doorway here leads to F5. -=| Dahm F5 |=- Middle doorway: Leads of F6, East Side. Note that you can't go to the West if you emerge from here. Left doorway: Leads of F6, West Side. Note that you can't go to the East if you emerge from here. -=| Dahm F6, East Side |=- Severely pointless room. It's a self-contained room. You can't access any other part of the tower from this place. -=| Dahm F6, West Side |=- It's an evil room but you HAVE to go through here in order to continue on with your quest. Step between the 3 statues and ... -=| Dahm Prison |=- When Adol awakes, he finds himself in a cell with ... Luther Gemma!? But more importantly, he discovers that all his silver equipment is gone! T_T NOW do you see why I told you to return to Minea's armory and weapons' shop? XP Luther is naturally surprised to see Adol and says that he never expected to meet him in such a place. ^^; I'm sure you know why Luther's here. XP Indeed, he was sleepwalking again and when he woke up, he found himself in this tower. o_O The minstrel notes that as he was wandering around, he came across an area with lots of statues. There, he spotted a silhouette of an old man, but within an instant, it was gone. Not long after, he found himself in this prison. ^^; So how do you escape from here? Good question cuz there really doesn't seem to be a way out, huh? Moving to the cell doors and certain parts of the dungeon will trigger the narration box but other than that ... Me, I just made Adol run around the room for a while. XP No, you don't have to do that but I think you DO have to search the walls and the cell door in order for ... GWAH! @_@ Someone just burst through the brick wall! o_O It's the missing bandit member, Dogi, coming to save the day. ^_^ He'll go on a bit about the Tower and finally say that there's an old man on the 3rd floor named Rarba who knows much about the current situation Esterior is in. Dogi suggests that Adol hurry and go search for the old man to have a chat with him. ^^ If you try to take Luther with you, he will only tell you to go on ahead stating that he's not a fighter like Adol so should monsters spot him ... well, you already know the answer. ^^; (But hey, isn't music boy here immune to death? >P) Before you leave, Dogi hands Adol the Idol to give to Rarba. Equipping it will make ye invisible to everyone including monsters. If you're not up to fighting your way to floor 3 (who is? =P), equip it. ^^ -=| Dahm F3 |=- 'Area with Many Statues' Go nine statues to the right and put on the Mask of Eyes. Oooh! A doorway! Go in and you will see an old man. Talk to him. He will immediately take notice of the Idol as it was something he was looking for (or lost, I think). The old man tells Adol to give Dogi his thanks the next time he sees him. Rarba will tell you about the legend of Ys and afterward, if you speak to him again, he will give you the Blue Necklace. If you wear it, it will protect you from the evil curses and the like. The Blue Necklace does squat otherwise. ^^; Please equip the Blue Necklace before moving on ... -=| Dahm F6, West Side |=- Return to this floor and continue beyond the 3 statues that stole your silver gear. @@@ Silly, pointless thing to try: Walk through the statues WITHOUT @@@ @@@ the Blue Necklace equipped. XP And yes, you can do this a THIRD @@@ @@@ time too just to see Dogi burst through the wall yet again! After @@@ @@@ that though, he's burst through all the walls he can down there. =/@@@ @@@ Hey man, I finished the game already so I'm entitled to do some @@@ @@@ really stupid and moronic stuff, okei? BTW, the Silver Armor and @@@ @@@ such are found in the exact same locations as you found them after @@@ @@@ the initial time you were robbed. @@@ -=| Dahm F7 |=- In the left room, you will encounter Dogi again. Your conversation with him will not yield much new or vital information. ^^ Believe me, it's just another one of those story enhancing moments. =P Anyway, proceed to the right side of the floor to get the Silver Sword back. Now the corridor next to where Dogi is leads to F8 and that's the only way up so that's where you want to go. ^-^ -=| Dahm F8 |=- Right doorway: Leads to F9 Left doorway: A surprise awaits! =P -=| Dahm F9 |=- There's a chest in here that you want to open. =P Beware the statues as they will come to life after you get the Silver Shield. -_- To avoid getting massive damage, equip the Mirror before opening the chest and then use the Mirror once before they start moving. =P And no, using the Mirror before opening the chest will NOT freeze them. >P On this floor, the doorway to F10 is to the south. However, proceeding onward at this point in time will only mean certain death. I tell ye, ye should go back to F8. -=| Dahm F8 |=- Go back to the left door. *** BOSS BATTLE IV: Pictimos *** ~ Manal Messa's Redemption of Time ~ Ah, mantis boy. This boss is kind of easy. ^^ I usually hang around near the bottom of the screen. ^^;; What you really want to do here is have all 3 crescents head to about the same area/distance and as far away from the monster as possible. If you do it right, I can guarantee you that you can get in several shots at once before even one of the crescents are back in its ... uh ... legs(?). Warning: Although it's rather easy to avoid the crescents, getting hit by one can cost you quite a bit. If a crescent successfully cuts through you, you lose *50* HP at once. Nasty, ain't it? However, getting nicked by one of them doesn't eat away HP as much. After you're finished, go through the door and you will receive a Book of Ys (Volume Messa) in the left chest and the Hammer in the right chest. You're probably wondering why the heck there's a hammer in this game, huh? Well, don't worry, you'll use it soon enough. NOW you can go to floor 10. =D ------------------------------------- [17| DAHM TOWER: Damsel in Distress] ------------------------------------- -=| Dahm F10 |=- Left doorway: Leads of F11. Right doorway: Leads to a freaky area where walls seems to be covered by pulsing veins. >< Your destination at this moment is this corridor though. -=| Dahm F11, Right Doorway |=- Run like mad to go through the door you see at the right. There you will meet Rarba again who is ashamed of himself since the moment he saw monsters appear (<-- not entirely positive on this), he immediately fled & hid in this room. Heh, he ONLY got this far because of the Idol, BTW. =P Rarba will talk about the Devil's Corridor and the life-draining sound you hear in it. He will also notice that Adol seems ill (well, duh, after running through there ...) and heal him. Talk to him again to find out a vital clue about the Devil's Wind that's plaguing the corridor and making it impossible to reach the other side without keeling over midway. =P Rarba basically tells you that destroying the source that's allowing the wind in is the key. So what should Adol do? Head back out to F10 and go through the left doorway. -=| Dahm F11, Left Doorway |=- Notice the pillars are different here? Well, that's because ONE of them is letting in the damn wind. Which one is it? Just mosey on over to the 2nd pillar to the left and smack it with your Hammer. Now continue left until ye see a doorway. Oh my, a room with a bloody trail. Follow it and you will find an injured Luther sitting by a corner. He tells you, among other things, that he heard (and saw, I believe) that a young girl was captured in this tower and asks you to go rescue her. I believe Luther wanted to be the white knight in shining armor but his attempt ended up like this. XP Bah, what a dreamer ... Hirm ... so who is this captured girl? Is it Feena again? Let us go see ... -=| Dahm F11, Right Doorway |=- Erm, just go to the end of the corridor and go north. -=| Dahm F12 |=- There's nothing to see here. Move along. -=| Dahm F13 |=- Ooh. Glassiness. Left doorway: Leads to F14. Right doorway: Leads to F15. But right now, you want to visit the old man again. =B Talk to Rarba. He will ask if it was you that cleared the corridor a few floors back. Rarba will thank you for that deed. ^-^ Gwah, why is Rarba injured? Apparently, the Idol is no longer of any use so monsters were able to spot him. ;_; Anyway, he says that about 3 levels up, there is a place called Tower of Lado. According to Rarba, this is where the girl is imprisoned. The Tower, unfortunately, is protected by an evil force thus making it impossible for anyone to simply enter the place. =/ What to do? What to do? Well, seeing that the mirrors aren't activated yet, your only choice is to head through the left doorway. -=| Dahm F14 |=- Wow. This was fast ... *** BOSS BATTLE V: Khonsclard *** ~ Grack Gemma's Redemption of Wisdom ~ I actually have NO idea how to fight this bugger of rock but what I do (and it works), is to stay just outside the center of the thing (that glowing orb of magma) and run with the rotation of the boss. So basically, you're hitting those chunky rock parts of its body. ^-^; Erm, just remember to RUN the way it's going and not against it. ^^;;;; You'll probably come close a few times to vanquishing it but still die. =/ That's normal ... but hey, at least this is really fast fight compared to the previous 2. ^.^ However, wait till the NEXT boss. XP Welp, once this is over, go into the back room and receive yet another Book of Ys (Volume Gemma) in da right chest. (Woo! 5 Books! One more to go. ^_^) The left chest contains the Rod. And yes, it's a magic rod. Why it's so magical, it'll let you go through mirrors! -=| Dahm F13 |=- Cripes. Night already? Yeesh, that was one long battle then. XP Anyway, I'll just list the routes you have to use to get to the F15 and the chest. Both of these begin from the mirror in the south room in the entrance area. To chest: - Take the second mirror a.k.a. the most southern one. - Take the mirror in the bottom room. - The path here is beyond linear so I don't think I need to direct you any further. XP Once you get the Silver Armor, put it on and take the mirror back to the floor's entrance area. To right doorway: - Take the first mirror you see after running through the second Vilvan (them root looking things) in this area. - You should emerge in a small room with two mirrors that are side by side. Take the right mirror. - The area you are now in should have a Wilewarer running around in the north part and a room directly south of where you're standing. Now re-enter the mirror you just came out of. =B - Ta da! The stairway to the next floor is right beside you. ^-^ -=| Dahm F15 |=- Nothing here except a room that's on F16. o_O;; -=| Dahm F16 |=- There's a chest here in the SW corner of this part of the floor that contains the Battle Shield. Equip this immediately so you can confidently take on some friends that just decided to drop in on you. XP Oog, watch it as this entire floor is infested with these Irebowgs. >< Now go through that left doorway. You'll be in a corridor that leads to two doorways. The first doorway Adol comes across goes to F17 while the doorway in the lower southwest corner leads to Lado. You want to take Adol to Lado~~. Yes, the bridge between Lado and Dahm is considered an outside area so yes, you can stand here and heal! ------------------- [18| TOWER OF LADO] ------------------- The enemies here take a bit longer to kill so you MIGHT want to get the Battle Armor and Flame Sword before coming here. Where do you get them from? Check out the walkthroughs for the next 4 floors. =P Your destination is go to the top of this tower. Once you're in front of the door with the demonic face on it, put on the Blue Necklace FIRST and THEN the Evil Ring. The order in which you do this is very important. >P (You know this is true if you've already experimented with the Evil Ring. XP) The screen will glow red for a moment (it will continue to do so as long as you're wearing the Evil Ring). Have Adol touch the door, if he isn't already. Go inside once it's opened. Hoiya, what's Reah doing here? o.o (Bah, she acts like a typical girl-in-distress-and-also-likes-hero character. The moment she sees Adol (well, after 2 lines ^^), Reah goes "I knew you would come save me." XP *pukes*) If I'm reading things right, Reah explains that she basically followed Adol into the Tower since she needed him for something. =/ She tells you that there is a man in black, here in this tower, that goes by the name of Dalk Fukt and goes on to explain that he is using(?) monsters to help him take over Esterior. The poetess pleads with you to destroy Dalk Fukt. Reah continues and explains that Dalk Fukt's cloak is made with a metallic substance called Cleria. In order to defeat Dalk Fukt, Adol will have to use a weapon that is made of the same metal. =/ Knowing that Adol has the Books of Ys, the young woman presents to him reading glasses (well, a monocle ^^). With it, he will be able to decipher the text in the Books. Read the 2 ye picked up along the way. =B ---------------------------- [19| DAHM TOWER: Final Leg] ---------------------------- -=| Dahm F17 |=- Might I suggest the Mirror here? XP I think even the masochists will appreciate this suggestion. XP (I tell you, using it to get through to the other side is a VERY good idea unless you WANT to take a beating.) Now if you DON'T want to use the Mirror, then what you have to do is lure as many Karmarel (I think there's 3 or 4 of them) as you can into that wide area you just passed through before heading into the narrow passageway. DO NOT kill them; merely run past them and continue on south. XP This strategy is guaranteed to clear or, at least, minimize, your encounter with any incoming opposition. Anyhoo, once you get to the south, there's a Heal Potion that can be found by taking the middle corridor up. The left doorway here leads to F18. But right now you want to re-visit Luther Gemma way back on F11. -=| Dahm F11, Left doorway |=- Hirm ... I hope you can recall your way back here. ^^ (Oh yes, on your way back, speak with Rarba again and he will be glad to know that the imprisoned girl is all right. He will also tell you that something will happen once you get all 6 Books of Ys ...) Luther will be pleased to know that Reah is all right. Talk to him again and he will spot the Gemma volume of the Books of Ys in Adol's hands. Luther will ask him how it came into his possession as it was a record that was left behind by his ancestor for them (er, succeeding Gemma generations =B). The volume was missing since Luther's childhood days. =| He often heard his father say that whoever possesses the 6 Books of Ys will release a power that would bring peace to the land. Luther then entrusts Adol with the Gemma heirloom, the Blue Amulet. (And I have no idea what this thing does other than guessing that it's the key that allows you into the final boss' room. ^^) Gah, I can't figure out the final few sentences Luther says ... well, other than him telling Adol not to worry about him & that he will be fine. ^^ -=| Dahm F18 |=- It's Selnurges on parade! (Seriously, notice how MANY there are of them!?) Right doorway: Leads to F19. Left doorway: Leads to F20. -=| Dahm F19 |=- You will find the Battle Armor at the end of this floor. Wear the Blue Necklace to open the chest. Don the armor and bolt back to F18 to get to F20. -=| Dahm F20 |=- I HIGHLY suggest using the Brass Ring here if you aren't wearing it already. The Towars that burst out from the wall can deal oodles of damage if you're so unfortunate as to be swarmed by them. -_- Avoid the Towars and go through the newly formed doorway. You'll have to dispose of the Towars guarding the chest before opening it so what you want to do is to try to take them on one by one. They move around quite quickly so you'll have to move and act fast. =/ Of course, you can switch to the Time Ring if you want things to be a bit easier. ^^ Anyway, once you defeat the 2 guards, you get the Flame Sword. ^-^ BECAREFUL on your way out -- the Towars walk as fast as Adol runs. �_� If need be, or if you haven't already, wear the Time Ring. It will help lots. =B Bwah, Level 21 is to the right, BTW. =P -=| Dahm F21 |=- More mirror fun. Here goes ... - north mirror - head to the mirror that's all the way on the northeast side of the screen. - go through the mirror on the left side You see that red door there? You can indeed go through it and the mirror behind it. =B *** BOSS BATTLE VI: Yogleks & Omulgun *** ~ Amuda Fukt and Fad Fukt's Redemption of Mind ~ I severely LOATHED this fight. You do squat damage and it takes immense patience, good timing, and hand-eye co-ordination to win this. All I had was the patience. -_-;;;;;;;; The strategy here is to ONLY hit the red head. Thing is, once you hit the head, it will automatically morph into the blue one. -_-;;; And yes, the cubes AND the balls of flame can HURT you. You'll really have to time it so you hit the head at the right moment. =| I would describe to you when but really, it's all timing. ^^; And you REALLY do no want to use my massive patience-testing strategy for this. (Well, actually, all I did was stay and the bottom of the screen, attack the red head when it came close to me, and immediately dashed away back to the bottom wall. ^^ And yes, I followed the head around. ^^) I think I finished this damn fight with 15 hitpoints left ... -_- -=| Dahm F22 - 24 |=- These floors are just the ... stairway up to the F25. ^^ If you must know, F22 starts after the 1st archway, F23 starts after 2nd archway, and finally, F24 is after the 3rd archway. XP (Yes, I was curious enough to discover all this. >P) ---------------------- [20| THE FINAL BATTLE] ---------------------- -=| Dahm F25 |=- Hel~~lo~ It's the main baddy. Doesn't he look cool just sitting there? Anyway, get ready to kick some ass and also get some ass kicked. (Well, the average player will definitely NOT walk away from the fight without losing half his/her hitpoints. >P Trust me on this ...) Before you even THINK about starting the battle, arm yourself with all things silver (or Cleria, if you prefer =B). Okei, now you can walk onto the symbol on the ground. You will be teleported onto the platform where the fallen Ys Priest, Dalk Fukt, sits. Seeing Adol, Dalk Fukt rises to confront him. Dalky (sorry, I like to call him that ^^;;;) will "recognize" Adol as being the swordsman the fortuneteller foretold of. He commends Adol-kun for getting this far. However, should the secret of the Books of Ys be discovered, all his plans will be destroyed. So in order to prevent this from happening and to make the name "Dalk Fukt" known to the world, he will have to send A-kun to his death. "When the 6 Books of Ys are brought together, they will unleash a great power. A pity you won't be able to witness it within this lifetime." *** FINAL BOSS BATTLE: Dalk Fukt **** ~ Ruined "Ys Priest" ~ Are you an Ys I veteran? If so, just use the standard Dalky tactics here. XP For first time players, your key to downing this annoyance that moves like an out of control ping-pong ball is to hit him at the edges around the platform -- i.e. the outer rim of the floor -- as much as you can before attacking him anywhere else on the platform. You see, for every hit you land on Dalk Fukt, that block of floor he was above will disappear. Going by this, you sure as heck DO NOT want to get him when he's near the middle of the platform. XP Running around with holes ALL over the platform is not ideal either. Worst of all is being locked to one part of the platform. -,- Another thing you want to do is to anticipate where he's going but more importantly, when he'll be hovering over a part that's as close to the edge as possible. If you anticipate and time it right, you can hit him several times in a row (usually about 3 or 4 shots). This usually requires you to run the way he's going AND to be a bit AHEAD of him. ^^; All of this is easier said than done, of course, but I believe in you! You can do it! p(^_^)q Erm, you can't do much about avoiding the fireballs -- they're created to hunt down Adol wherever he may be on the platform. �_� On that note, going back and forth on the same path is quite hazardous ... unless you want those heat-seeking fireballs to nail you every time. >P Also, if you're finding that you're smashing into holes a lot, you may want to go into the Option screen, go to the 2nd choice (Gameplay Control), and then click on the 4th choice. Adol will automatically run around holes and such should you bump into one. ^-^; Ah, after replaying this fight several times, you should be able to remember Dalky's movements for the first few seconds of the fight. After that, I believe he goes random (it's either that or my short-term memory is severely limited). -_- Anyway, those first few seconds can make a big difference in the end. ^^ For me, I'm pretty consistent on getting Dalk Fukt down to a quarter HP and then ... dying. -_- I think it's usually luck that I actually manage to wipe out his entire HP bar. =P (It probably happens about once every 10 or so tries. ^^ Yesh, that's how much I SUCK at this fight. >P) BTW, there's a bug in the game here and it's covered in the TROUBLESHOOTING section. ^^ @@@ REALLY pointless and INSANE thing to try: Fight Dalky WITH the @@@ @@@ Mask of Eyes on. Indeed, I'm weird but I only did this out of @@@ @@@ sheer curiosity. @@@ -------------- [20| END GAME] -------------- Walk up to Dalk Fukt's cloak and you will find the Book of Ys, Volume Fukt. (You may have to walk over the cloak and then turn around to face it in order to find it ^^) Read it and ... !!!! The books are trying to escape Adol! (Aren't the books cute? ^^) Well, not really. It's just a nifty effect to show that the seal to the power hidden in the Books is now broken. Not a very exciting ending, is it? All this damn text. =P I'm too lazy to even ATTEMPT to translate this entire blob of words but all you have to know is that Adol is heading toward a new adventure. ^_~ Blah, it's 3:25 AM on the first day of 2000. I should sleep. XP ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- == YS ETERNAL TRICKS == Indeed, there ARE secrets and tricks in Ys Eternal~! The following is a taken from a Japanese site (see ACKNOWLEDGEMENTS) that has documented all the silly, strange, useful, and pointless stuff that you can do in the game. ^^ ----------------- 1) Forcing Pim to reduce/increase prices ----------------- I included this here since I don't think most players will even TRY and haggle with the guy. ^^ Well, this is a pretty useful trick especially if you're trying to save up gold to buy the next set of armor and such. ^_~ To get him to drive down the price of an item, select any item that's being sold and select "Buy Item", when he asks if you want to buy it, choose "Don't Buy". Repeat the process about 10 times and then buy the item. =D The Wing will be reduced by 200 Gold (from 2000 G to 1800 G), while the Mirror will have a price reduction of only 100 G (from 1000 G to 900 G). =/ Haggling while attempting to purchase the Sapphire Ring will bring the cost of the item down to 900 G. Repeat the same process for "Sell Item" to get Pim to pay you more for the item you are selling. XP What's cool is that if you complete a haggling process for one item, subsequent items being bought and sold will already have their prices changed! ^_____^ Or does this only work after you haggle for the Pedestal and/or Sapphire Ring? =/ ----------------- 2) Getting Feena's 4 sizes ----------------- Ever wanted to know what Feena's measurements were? Well, here's your chance to find out! To do this, push S on your keyboard if you don't have Adol's stats on the screen already. Now go rescue Feena and lead her toward the area with the staircase going back up to the main floor. You see that little dead end alley to the left? Stop in the space just south of it (but facing the wall/dead end) and then manoeuvre Adol BEHIND Feena. Have Adol push Feena right up against that north wall in the alley. Keep mooshing into her until Feena says something. Now, note that there are 4 new numbers next to her age. =P Interestingly enough, the waist attribute is different in the Japanese version. o.o ----------------- 3) Getting the Talwarl for free! ----------------- I'm not entirely certain of the trigger event for this but I was able to get this right after I rescued Feena. What you have to do is go back to Barbado and speak to Slaghf. Adol will relay his encounters with giant monsters to him (? -- I think. And I also think he's referring to the bosses). Slaghf doesn't seem surprised by what his friend tells him. Afterward, he'll tell Adol-kun to follow him. He'll lead you to the warehouse and it's here that Slaghf gives you the Talwarl. =P He'll go on a bit about the sword and its origins which isn't integral to the story in the least. =P And woo, you get to enter and exit the warehouse freely now. ^.^ Hey look! The couple from Minea in the other Ys I games is here! XP ----------------- 4) Getting rid of the piece of paper ----------------- After you return the Silver Harmonica to Reah, equip the piece of paper and then go up to her and ... use it. ^^;;; She will explain that she dropped it one day and Adol hands it back to her. And no, I really don't know the significance to all this. ^^; ----------------- 5) Alen Smithy's Graveyard ----------------- NOTE: You can only get here by starting a new game AFTER you finish Ys Eternal. This also works if you load up a saved game but you may have to restart the game first and follow the below instructions. !! Finishing Ys Eternal is defined as watching the ending up to the !! !! that shows The End (which appears after the credits roll). Believe !! !! me, if you decide to turn off the computer or something BEFORE then, !! !! the game will not be considered completed. -_-# !! Just get Adol killed by an enemy*. DO NOT use the Evil Ring as your means of getting here since you will be locked in a cycle of .... dying. -_-; Now, at the Game Over screen, hit Y, S, and Enter/Return at the same time. You'll be teleported to an area with a checkered-pattern on the floor. Chase after the little yellow bunny critter that immediately dashes off after it spots Adol. ^^; (If you're fast enough, you'll see it vanish into the TV monitor at the end of the top right corridor). You will end up in a room where you meet Gau. He(?) will then spout that ever-familiar dialogue that you have read many times over already: "I haven't seen your face around here before. Where are you from?" Adol will tell Gau that he came from the plains after being killed by a mouse (well, in Chinese, a Picard is known as a mouse ^^). (* Methinks getting killed by a Picard may be the main trigger that allows you to use the Y, S, and Enter combo any time you're at the Game Over screen.) Gau will ask you if you know where the exit is but he will only show you how to leave here if you correctly answer the following question (which refers to Gau himself): Who is this character? 1) The <-- More Cheat Codes for PC Games | |
|