CODE |
RESULT |
psi_full | Gives player full psi points, going into homo superior |
add_pool | Gives player additional pool points |
show_version | Display version number in game mode |
toggle_inv | Toggles the inventory panel |
cycle_ammo | Cycle through available ammo types |
toggle_compass | Toggle the compass state |
query | Switch query cursor on or off: 1 = on, 0 = off |
split | Switch split cursor on or off: 1 = on, 0 = off |
shock_jump_player | Jump the player |
look_cursor | Puts cursor into 'look' mode |
reload_gun | Reloads weapon in game mode (out of inventory) |
swap_guns | Switches primary and secondary weapons |
wpn_setting_toggle | Toggles between weapon settings |
select_psipower | Brings up the psi power selection MFD |
equip_weapon | Automatically searches your inventory for a weapon and equips this |
cycle_weapon | Cycles through to the next weapon, where 1 = forward, 2 = back |
psi_power | Acts like the 1-5 level buttons |
open_mfd | Open up an MFD by constant overlay |
stop_email | Halt any current playing of an email/log file |
clear_teleport | Clear any existing teleport marker |
quickbind | Bind a quick slot |
quickuse | Activate a quick slot |
use_obj | Use an object by name |
msg_history | Toggle message history |
play_unread_log | Play an unread log |
toogle_mouse | Switch between mouselook and cursor modes, also frobbing current selection |
frob_object | Performs a simple frob of selected object |
frob_object_inv | Performs a simple frob of selected object in world or in inventory |
interface_use | Use an item from inventory |
fire_weapon | Fires weapon: 1 = start, 0 = stop |
drag_and_drop | Drag and drop: 1 = start, 0 = stop |
drag_and_drop_frob | Drag and drop: 1 = start, 0 = stop |
quicksave | Save to 'current' subdirectory |
quickload | Load from 'current' subdirectory |
summon_obj | Summon an item (see below for item list) |