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Age of Empires Final Level Tips

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Game Review & Description

Step into the sandals of history's greatest leaders with Age of Empires, the game that transforms armchair strategists into empire builders. This classic real-time strategy game lets you guide your civilization from the Stone Age to the Iron Age, navigating the complex dance of resource management, technological advancement, and military conquest. It's like playing chess, but the pieces are soldiers, villagers, and siege weapons, and the board is an ever-evolving landscape of opportunity and danger.

At its heart, Age of Empires is a masterclass in balance. The game challenges you to juggle multiple priorities: gather resources, build infrastructure, research new technologies, and raise an army capable of both defense and conquest. Each age brings new buildings, units, and technologies, keeping the gameplay dynamic and engaging. Whether you're playing as the Egyptians, Greeks, or Babylonians, each civilization has its unique strengths and strategies, ensuring that no two games are ever the same.

Graphically, Age of Empires may show its age with its 2D sprites and isometric perspective, but its charm lies in its attention to detail. The buildings and units are beautifully designed, evoking the architectural styles and cultural aesthetics of ancient civilizations. The game's sound design complements this visual appeal, with ambient sounds and a stirring soundtrack that immerses you in the historical epic. The clatter of swords, the clinking of coins, and the hustle of village life create a living, breathing world that pulls you into its depths.

The real magic of Age of Empires, however, is in its multiplayer mode. Competing against friends or AI opponents adds a layer of unpredictability and excitement that single-player campaigns can't match. Alliances are forged and broken, surprise attacks are launched, and every decision can lead to glorious victory or devastating defeat. The thrill of outsmarting a human opponent or coordinating a perfectly timed assault with an ally makes each match an unforgettable experience.

Age of Empires isn't just about building and battling; it's about the stories you create along the way. From humble beginnings, you nurture your civilization, leading it through trials and triumphs, shaping its destiny with every click. The sense of accomplishment that comes from seeing your empire rise from the ashes of conflict, standing tall against the test of time, is a testament to the game's enduring appeal. Whether you're a veteran commander or a fledgling leader, Age of Empires offers a timeless journey through history, strategy, and the indomitable spirit of human ambition.


AoE Game Guide

The guide below is brimming with specialty tips that will equip you with the ability to conquer the final level of each campaign. The guide was prepared by Odge, who may be reached via email to djgaunt86@hotmail.com.


Age of Empires Final Level Tips

By Odge (djgaunt86@hotmail.com)

Version 1.0

Contents
1)Introduction
2)General Hints on Military Units
3)Level Tips
4)Legal Stuff and Credits

1) Introduction
Age of Empires is a game that, despite being a little old and dated, still 
is highly respected in the ranks of Strategy games (and its only just been 
released on the Mac, despite a release four years ago on the PC. It provides 
an interesting blend of the fast-paced gameplay provided by a game such as 
Warcraft, to the long-term strategy presented by something such as 
Civilisation. Even if you have Age of Empires 2, I recommend buying this, 
simply because it is a superb game. In this FAQ, I will look at the 
specialisations of each type of military unit, and give some level tips.

2) General hints - military units

There are loads of military units to choose from and all of them are useful 
for one specific purpose (or several.) However, some are more useful than 
others are. Units can be grouped into seven main subgroups. These are Boats, 
Academy Units, Stable Units, Siege Weapons, Priests, Barracks units, and 
Archers. Here's the low-down on all of them:

Boats (Juggernaut, Catapult Trireme, Trireme, War Galley, Scout Ship) - 
These usually have high hit points and are useful for eliminating any kind 
of coastal building or unit. Their main disadvantage is that they have to 
stick to the sea, so they can't attack inland areas. There are two main 
types of ship - warship, and siege ship. Warships fire arrows and are 
generally better for attacking coastal military units such as chariots and 
hoplites etc. Siege ships fire boulders, which do more damage, but aren't as 
accurate. Use siege ships against coastal towers and buildings. However, the 
one unit that can pose a threat to ships is the siege weapon. Stay well away 
from them.

Academy units (Centurion, Phalanx, Hoplite): These units are land-based and 
have enormous attacking power. They have large amounts of hit points also 
but are very slow. Therefore they are unsuitable for attacking range weapons 
such as the Siege Weapon, Boat or Archer. Also it is a bad idea to go near a 
priest, as they will easily convert the unit before it can reach them. 
However, they are ideal for attack against Stable or Barracks units because 
of their superior attack power.

Stable Units (War Elephant, Cataphract, Heavy Cavalry, Cavalry, Chariot, 
Scout) - These are usually very fast and can get to a fight quickly. They 
are ideal for attacking Barrack units and Archers as they have larger 
amounts of hit points and a better attack. However they really come into 
their own when attacking Siege Weapons, as they can speed past the rocks 
hurtled by the weapons, get within its minimum range, and kill it without 
receiving any damage. However, they are useless against Academy units, which 
have a much greater attack.

Siege Weapons (Heavy Catapult, Catapult, Stone Thrower, Helopolis,  
Ballista) - These are the coolest units really. Their attack power is 
phenomenal, and when their rocks make contact, they do serious damage and 
can kill. They have enormous ranges and as you upgrade the units, the stones 
you throw have a much larger damage area, so you can destroy a much wider 
area. They are good for destroying other range weapons such as the priest, 
boat or archer, as when the other units are firing at your catapult they 
stay still... and when that stone comes down, they're dead! However, they 
are no good for hand to hand units, as they have a "minimum range" which 
means that when the enemy is right next to you, you cannot fire at them. So 
the Stable and Barracks units usually make mincemeat (or should I say 
firewood?) of you. However, Academy units are so slow that they usually get 
caught in the blast.

Priests - these do not destroy the enemy, but convert them to your 
civilisation (which is better.) They have very low amounts of hit points, 
but a large range. So it is a bad idea to try and convert an enemy warrior 
that can fire back at you, so archers, siege weapons and boats are an 
absolute no-no. That is, unless you have more than one priest � if you do, 
then the enemy will become confused and cannot fire at you � this does not 
work on siege weapons.) Stable units are also no good, as they can get to 
you as quick as a flash, and will easily slaughter you. However, Barracks 
and Academy units are easy prey, due to their slow speeds.

Barracks unit (Legion, Long Swordsman, Broad Swordsman, Short Swordsman, 
Axeman, Clubman) - these guys are the general all-rounders of your army, 
having medium hit points, speed, attack and defense. However this is not 
really a good thing. You're better off building an Academy and producing 
much better Hoplites etc. They have roughly equivalent hit points to Academy 
Units (eventually) but their attack and defence is much worse. Sure, they 
walk much faster, but that is not much more useful. They can be beaten by 
Archers, boats, Academy and Stable units and priests � in fact, the only 
thing they can beat are Siege Weapons, and they can even be bettered at that 
by Stable units!

3) Level tips

  Here are some hints for the final level of each campaign in Age of 
Empires. Most of them are quite easy, but some require a certain amount of 
thought. Where I recommend a technolgy, the place where you research it is 
mentioned afterwards in square brackets (for example, if I recommend you 
research The Wheel, then I will put research the Wheel [Market] showing 
that the wheel is researched at the market.

Ascent of Egypt Learning campaign: Siege of Canaan

This is a fairly simple final level, being the finishing scenario of the 
Learning Campaign. Your objective is to destroy the Canaanite�s Government 
Centre which is situated at the northern end of the map. You are separated 
from your enemy by a river which is crossed at several places by shallows. 
The enemy is generally defensive but has units, such as sentry towers, 
clubmen and bowmen on your side of the bridge, guarding useful supplies of 
gold. The enemy also has large amounts of food in the form of Berry Bushes. 
Food for you is scarce. You start in the Stone Age with a few Villagers, 
Bowmen, and Axemen, a Town Centre, and a Barracks.

Stage 1: Building up

The first thing you need to do is get out of the Stone Age. Order your 
villagers to build a granary next to the nearby Berry Bushes, and order two 
villagers to start collecting food from the bushes. Produce two more 
villagers from the town centre and order these to start chopping wood. Now 
order your last villager northwards (as in directly upward) along with your 
Clubmen and Bowmen for protection. When you come to a river, construct a 
Dock on it and when this is complete, make a fishing boat and order it to 
fish in the nearby fishing spots.

Stage 2: Assault on enemy food stocks

  When you have 500 food, upgrade into the Tool Age. Now construct a Light 
Transport in the Dock and research Small Walls in the Granary (when you have 
sufficient food and wood.) Produce Villagers, Axemen and Bowmen as 
necessary. Now order a villager into the Light Transport along with 4 troops 
(2 bowmen, 2 axemen) and sail this boat North-east up the river until you 
reach a piece of land with Berry Bushes on (the enemy will probably be 
foraging in them.) Unload here, and order your villager to construct a wall 
all the way along the land to cut off the enemy Granary from the Berry 
Bushes. Now kill off any enemy troops on your side of the wall, and 
construct a Granary. You can now take all the Berry Bushes on your side of 
the wall without fear of attack.

Stage 3: Farming and Siege Weapons

Build a Market, a Stable and an Archery Range. You will now need to farm to 
get the food you need. So construct four farms near Town Centres or 
Granaries and order or create villagers to farm. Domestication [Market] 
comes in useful here. When you can, upgrade into the Bronze Age. Construct a 
Siege Workshop, a Temple, and an Academy. Build a Stone Thrower and research 
the Wheel [Market.] Also produce some Chariot Archers.
Now take this group and head north-west and through the gap in the cliff. 
Destroy the enemy Clubmen and Bowmen using your Chariot Archers. You will 
see some gold and stone mines, but ignore them for now. Take your Stone 
Thrower North- East until you see a Sentry Tower. Destroy it using the Stone 
Thrower. Now wipe out the enemy troops in the area so that it is safe for 
villagers. Bring a couple of villagers up onto the plateau and build a 
storage pit. Now get them to mine gold primarily, then stone. Meanwhile take 
your army group Northwest and off the plateau. Destroy any nearby troops and 
continue up to the leftmost corner of the map. There are more gold mines 
here. Use them if needs be.

Stage 4: Attack

Upgrade into the Iron Age. Use the market to research necessary technologies 
(Woodworking, Artisanship, Craftsmanship) and research as many storage pit 
technologies as you feel you need. Keep building farms and upgrading food 
production using the Plow and Irrigation [Market.] Build a Government Centre 
and research such technologies as Nobility, Aristocracy, Ballistics, and, 
most importantly, Alchemy. Now produce units for attack. In the Archery 
range, produce Chariot Archers and Elephant Archers. In the Stables produce 
Chariots and War Elephants. Produce Priests and at least three more Stone 
Throwers. Hoplites are also useful.
When you have reached your population limit, select your army and head for 
the shallows connecting you and the Canaanites. Knock out the Sentry Towers 
using Stone Throwers, and then run riot through the enemy settlement. Head 
Northwards towards the top corner of the map. You will see the enemy Gov. 
Centre surrounded by a wall. Knock this out and the pitiful defence movement 
by the Canaanites. Now drive through and onto the Gov. Centre and turn it to 
rubble using whatever you have left.

Glory of Greece: Wonder

Here you are pitted against three tribes. The Cambyses, in red, has built a 
Wonder at the beginning of the scenario. However, they are weak and possess 
only towers and archers. The Darius, in yellow, soon build a wonder after 
you destroy the Cambyses one. They are much stronger, and depending on how 
fast you eliminate the Cambyses wonder, they might have Temples, Academies, 
Stables, Siege Workshops or Archery Ranges. Persia, to the North, in brown, 
builds no Wonders so you never have to attack them, but they will be a 
constant nuisance and often send in Catapults to wreak havoc.

Stage 1: Building up

The essence of this level is speed, as you start out superior to your 
enemies, so don't waste too much time building up. You should quickly 
produce a few more villagers and houses, and assiagn most of your villagers 
to chop wood. Build an academy, a temple and a siege worksgop and use your 
500 gold to produce around 2 Heavy Catapults, 2 Priests and a Centurion. Now 
select your whole army and send them off to the east towards Cambyses 
wonder. Leave a few Broad Swordsmen behind to protect the town from 
Catapults.

Stage 2: Siege of Cambyses wonder

All around the wonder is a wall, and protecting this wall are numerous Guard 
Towers and Composite Bowmen. No problem. Choose a part of the wall and shell 
the nearby Guard Towers using your Catapults. Then deal with the Composite 
Bowmen by firing stones into the midst of a group of three and killing all 
of them. Once you think you have cleared a big enough gap, take all your 
troops through and kill off any attacking Bowmen or Towers. Destroy the 
Wonder using your Catapults. Simple.

Stage 3: Preperation

The second wonder will soon be built. Take your main force westwards towards 
it but try to clear away the Cambyses resistance in the east. They hold 
valuable gold mines which you could use. Once you have brought low the 
Cambyses, send in a few villagers to construct a Storage Pit and start 
mining gold.
You could use some Centurions and Catapults right now, so make as many as 
you can. Make some priests and any other unit of your choice.
Now you must attack the Darius wonder. You will have to knock out the Guard 
Towers on the wall so do so using your Catapults. You can now blast the wall 
down and rush in, but that is a tad risky, as the Darius like Elephant 
archers and Phalanxs. So be sure that your army is at full strength, with 
plenty of Centurions. However there is another, maybe better, way that is 
mentioned below. However, it may not work and requires great patience.

Stage 4: A stealthy kill

Once most of the Guard Towers on the wall have been cleared, send a villager 
to join your army. Blast a small hole in the wall (using the catapults) and 
order your villager through it. Now build two pieces of wall going into the 
enemy settlement at right angles to the enemy wall. As your villagers are 
building this, lay the foundation for another bit of wall connecting the 
ends of the two bits of wall you have constructed. This creates a kind of 
"indent" in the enemy lines and your catapults can now fire without fear of 
being assaulted by hand-to-hand units. Now bring up your catapults into the 
indent and open fire on the Wonder. Should your catapults be attacked, bring 
Priests in to continually heal them. Once the Wonder is destroyed, you have 
won the scenario!

Voices of Babylon: Nineveh

This is another level where you have to destroy a Wonder [groan.] You are 
facing around five "Enemies" and Nineveh himself. You have no villagers, but 
phenenomenal amounts of all the resources. To your Northwest lies a yellow 
tribe, which is significantly stronger than you but hold enormous quantities 
of resources. Near the Northernmost corner of the map lies an island 
surrounded by brown-grey Sentry Towers that has Gold mines on. Another 
island lies to your east. Nineveh occupies a large land mass to your north 
and is accompanied by many allied enemies, most of which possess only a few 
units. Your task is to destroy the wonder Nineveh begins to build.

Stage 1: Building up

You will soon be attacked by a Catapult Trireme, so zoom to your Dock and 
send in your many Scout Ships to fend off the attack. Now start using your 
resources. Build a priest and several Stone Throwers. Order the priest into 
one of the nearby Light Transports, and send him northwards to the banks of 
the yellow enemy island. You should soon see a yellow villager walking along 
the line of trees towards you. Convert him, and take both the priest and the 
villager back to your shores. Order the villager to build a Town Centre and 
produce another four or five villagers. Use these villagers to mine gold, 
chop wood, hunt, farm etc. Produce more priests and stone throwers, and 
research technologies. The Wheel [market] and Artisanship [market] are 
useful. When you have enough gold and food, upgrade into the Iron Age. 
Upgrade your ships and start making Triremes and Catapult Triremes.
Now take these ships northwards and assault the brown-grey enemy isle that 
has lots of Sentry Towers on it. When they are destroyed, bring Villagers 
over in Light Transports and have them mine the gold. You could also attack 
the island to your east and take the gold there.

Stage 2: Attack

Produce more military units. Load five priests into a Light Transport, five 
Stone Throwers into a Light Transport, and other Barracks and Stable units 
into another Light Transport.
Now choose a port for your attack. I found that the one to your Northeast 
was the best. Use your Catapult Triremes and Triremes to destroy the dock 
and nearby Towers. Stay away from the Elephant Archers nearby though.
Unload your Stone Throwers, Priests and other troops Southwest from the 
Docking area. Pound any Towers left in the area. Now attempt to pick off the 
Elephant Archers guarding the dock one by one by converting them using your 
Priests. If you use two or three at once then you should be able to convert 
them. There is a path through the wall to your north linking you to the 
Nineveh settlement but it is blocked by three priests, three horse archers, 
three hoplites, four heavy cavalry, and one composite bowmen. Adding to the 
threat are four orange Catapults enclosed by walls alongside the path. So 
what you want to do is blow down the wall enclosing two of the catapults 
using your stone throwers, and kill the catapults using some Hoplites or 
Chariots. Now attempt to convert a lot of the Nineveh units blocking your 
path into the settlement. If you haven't already research Monotheism 
[Temple] do so now. Start with the Priests, and then try the others. Do not 
try to assign each priest to perform one task, order them all to try and 
convert one unit. You have a greater chance of success then. If anything 
goes wrong, be sure you have plenty of auxiliary troops to back the priests 
up.
Once you have converted or killed all of the Nineveh defenders, proceed over 
to the other side of the path and you will see another load of orange 
catapults to deal with (groan.) Take them out using a similar strategy as 
before. You can now proceed into the enemy settlement.
You'll need a scout. If you have a converted Heavy Cavalry then that�s fine, 
but otherwise you'll need a Chariot. Proceed down the road and towards the 
Wonder. You'll notice that there are large groups of troops along the road, 
but as long as you give them a wide berth, they'll ignore you. As you 
approach the wonder you'll see that only one villager is actually working on 
it! You can kill him without actually causing much trouble, so attack him 
from behind. This will stop the "time limit" that you have on this scenario 
as Nineveh only has one villager, and is probably way over the population 
limit so another won't be made.
What you do now is up to you. The wonder will never be finished or repaired, 
so feel free to make lots of military units and attack the Wonder in force 
(be warned though: Nineveh has a massive army and I'm not exaggerating.) Or 
you could try a stealthy approach: send in only one unit at a time to attack 
the Wonder. Although many will be killed and converted, Nineveh will 
eventually tire of your little game and let you pull down his incomplete 
Wonder.

Yamato Empire of the Rising Sun: Kyushu Revolts

This is the last level in the game and it could well be the hardest. Food 
supplies are plentiful, and so are wood, but what you are lacking in this 
scenario is gold. There are three main islands in this scenario, separated 
by rivers, and connected by shallows. The Northwest one belongs to the 
Kyushu, and has plenty of all resources on it. The Kyushu are very strong, 
and possess Chariots, Chariot Archers, Stone Throwers, and Short Swordsmen. 
They protect their island using Sentry Towers next to the shallows. The 
Kyushu have a weak grip on the central isle also, but they only have Sentry 
Towers and sparse infantry on it. The central isle is very useful to you as 
it contains gold mines, which are rare on your island. However they may use 
it as expansion ground, so beware. The Southeast isle belongs to you, and 
has many food and wood sources available. However you only get a meagre 
supply of gold which is situated to your west.

Stage 1: Building up

Quickly create more villagers and assign existing ones to tasks. Build a 
Storage Pit next to the Gold mines to your west, and assign a few villagers 
to start mining in it [note also the stone mines nearby.] Search for food 
supplies on your isle (Gazelles and Berry Bushes), construct Storage 
Pits/Granaries nearby, and start to hunt and forage to create a steady food 
supply. Send the rest of your villagers to chop wood in the south.
Bring all your troops together so that you can send them all to a disaster 
spot if needs be. The Kyushu tend to attack your farms in the east using 
Catapults, so Scouts and Short Swordsmen are useful.
When you have enough wood, start building Bronze Age buildings. Siege 
Workshops and Temples are useful immediately, but later you'll want 
Academies and Gov. Centres to further your development. Research any 
technologies that you think will be necessary. The Wheel [Market] is, as 
always, useful, and so are Gold mining and Artisanship, which can also be 
found in the market. Architecture [Gov. Centre] is useful to strengthen your 
buildings due to the constant onslaught from enemy Catapults. If you are 
running low on units, produce ones which are potentially upgradable (and so 
will be useful in the future) such as Cavalry and Hoplites. Produce some 
Priests and Stone Throwers for any problems at home. Start to build up gold 
and food so that you can upgrade into the Iron Age. As soon as you have 
enough food and gold, do so.

Stage 2: More Gold

There will come a time where your Gold Mines will run out, probably 
somewhere in the above building up section. First research Small and Medium 
walls [Granary] and Watch and Sentry Towers [Granary] if you think you�ll 
need 'em. Find or make Stone Throwers, troops (Cavalry and Hoplites are 
good) and villagers, and head off in a north-westerly direction. Cross the 
westernmost shallows, and head North. Soon you will come to a cliff. Follow 
it round, fighting off any enemies nearby, until you come to an opening onto 
a plateau. Send your Stone Throwers through and destroy the Sentry Tower 
(beware of repercussions by the angry Kyushu.) Now withdraw your Stone 
Throwers and send in your villagers. You will see some gold nearby. Build a 
wall on the opening that prevents any enemies from getting in (but don�t 
seal your villagers out though!) Now build a Storage Pit near the gold and 
start mining it.
Once you've used up all that gold you have, well, a serious problem to say 
the least... Your best bet is to take a small scout group (same as before) 
up to the Northern end of this middle isle. You'll see another cliff 
formation with a Sentry Tower on. Blow the Sentry Tower on the plateau to 
smithereens, and nab the gold there. However there is a serious problem 
here. Where you are mining is right next to the Kyushu Siege Workshop. 
Nasty. Unless you keep a constant watch on the mines you will come back to 
your mining site with a few dead bodies laid out on the grass and your 
Storage Pit on fire, a Catapult firing recklessly at it. Your best bet is to 
build a complicated wall network to keep the Catapults out and get as many 
Villagers as you can mining gold.
If you get through the gold there, then you must be either trying to 
complete all the technologies or trying repeated failed attacks on the 
Kyushu. If your sad case is the latter, then you should stop all attacks 
right now. You WILL die unless you have an at least 25-strong army.
Well, your choices are not good here. There is a cliff formation in the 
middle of the central isle but this is Kyushu overspill land and is heavily 
guarded. You'll need a large army for that, then. Of course, you could 
always go for the gold in the enemy territory, but that's just plain stupid.

Stage 3: More Building...

You need to upgrade as much as possible. Try to upgrade your Hoplites up to 
Centurions [Academy]and your Cavalry up to Cataphracts [Stable]. Heavy horse 
archers are also useful to have, so upgrade Horse archers into Heavy horse 
archers [Archery Range.] Research all of the Temple technologies. Use the 
Market and Gov. Centre to improve your soldiers; Craftsmanship [Market] is 
useful, and Nobility, Aristocracy, Ballistics, Alchemy and Engineering from 
the Gov. Centre are all necessities.
Start producing units as well. You'll need around five Stone Throwers, four 
priests, six Heavy Horse Archers, seven Centurions and five Cataphracts to 
comfortably win.


Stage 4: Attack

Select your whole army (plus any military units you already have � they�ll 
come in useful.) Now send them Northwest and over the westernmost shallows 
to the central isle. Now head Northwest until you reach another shallows. 
You will see a Sentry tower across the shallows. Fire a few shots at the 
Sentry Tower, and you'll immediately be set upon by millions of Short 
Swordsman and Bowmen. Kill off the Bowmen, but the Short Swordsmen will be 
useful assets to your army. Try and convert them where possible. Now head 
over the shallows and into the enemy settlement. This is the "back way" into 
the settlement so you may not see much initially. Head east and you'll soon 
see a cliff formation, on top of which are more, -sigh-, Sentry Towers. 
Destroy them using your Stone Throwers. Now proceed north of the cliff 
formation, stopping occasionally to polish off Sentry Towers on the cliffs. 
You will see the outskirts of the enemy settlement. Start knocking out 
buildings, but go slowly. If you head too far south you'll meet Catapults 
which are dangerous to a separated army.
Try to convert all the nearby Chariots and Chariot archers patrolling the 
top of the map, but kill them off if you need to. Destroy houses, the Stable 
and the Archery Range nearby, anmd start to progress southwards, destroying 
all the buildings you come to. Any catapults you meet can be dealt with 
using Cataphracts. Once you reach the shallows, head North again and east, 
destroying the Granary, Storage Pit, Catapult and Chariot Archer there. Mop 
up all the units on the Northernmost isle. Keep producing units at your 
settlement. Send villagers up to claim the gold on the Northern island.
If you haven't won yet, take your army south and onto the middle isle. Go to 
the middle cliff formation and destroy the mini-settlement there. Now search 
for any remaining units (Granaries, villagers, etc.) and kill �em off to win 
the scenario.
4) Legal Stuff and Credits

All material copyright 2001 Odge

You may put my FAQ on your website without asking, but you must do a few 
things in order to be able to put this article on your site. Firstly, you 
must not change anything. Secondly, you must accredit me as the author of 
the article. Thirdly, you must send me an e-mail telling me who you are and 
what website you have put my FAQ on. Lastly, if possible, you should put a 
link to www.satsumaonline.com on your website.

Any further tips would be greatly appreciated.


 
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