AFTERBURNER II
GAME GENIE / ACTION REPLAY CODES:
The following dongle-dependent codes are designed for use with the North American (NTSC) version of the game, but may function with compatible systems sourced from other regions:
Start With 0 Continues | AAZA-AAEE |
Start With 1 Continues | AEZA-AAEE |
Start With 5 Continues | AYZA-AAEE |
Start With 9 Continues | BEZA-AAEE |
Continue With 1 Plane | AE2A-AAD6 |
Continue With 2 Planes | AJ2A-AAD6 |
Continue With 4 Planes | AT2A-AAD6 |
Continue With 5 Planes | AY2A-AAD6 |
Continue With No Extra Missiles | AA2A-AAET |
Continue With 10 Extra Missiles | BJ2A-AAET |
Continue With 25 Extra Missiles | DE2A-AAET |
Continue With 75 Extra Missiles | KN2A-AAET |
Infinite Continues | AT2A-AA6C |
Start With 1 Plane | AANA-AABL |
Start With 2 Planes | AENA-AABL |
Start With 4 Planes | ANNA-AABL |
Start With 5 Planes | ATNA-AABL |
Start With No Missiles | AANA-AABW AANA-AAB4 |
Start With 10 Missiles | BJNA-AABW BJNA-AAB4 |
Start With 25 Missiles | DENA-AABW DENA-AAB4 |
Start With 75 Missiles | KNNA-AABW KNNA-AAB4 |
Start With 100 Missiles | NTNA-AABW NTNA-AAB4 |
Start On Stage 2 | AKYT-AAHT |
Start On Stage 3 | APYT-AAHT |
Start On Stage 4 | AVYT-AAHT |
Start On Stage 5 | AZYT-AAHT |
Start On Stage 6 | A3YT-AAHT |
Start On Stage 7 | A7YT-AAHT |
Start On Stage 8 | BBYT-AAHT |
Start On Stage 9 | BFYT-AAHT |
Start On Stage 10 | BKYT-AAHT |
Start On Stage 11 | BPYT-AAHT |
Start On Stage 12 | BVYT-AAHT |
Start On Stage 13 | BZYT-AAHT |
Start On Stage 14 | B3YT-AAHT |
Start On Stage 15 | B7YT-AAHT |
Start On Stage 16 | CBYT-AAHT |
Start On Stage 17 | CFYT-AAHT |
Start On Stage 18 | CKYT-AAHT |
Start On Stage 19 | CKYT-AAHT |
Start On Stage 20 | CVYT-AAHT |
Start On Stage 21 | CZYT_AAHT |
Start On Stage 22 | C3YT-AAHT |
Start On Stage 23 | C7YT-AAHT |
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