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Walthrough for Battle Network: Rockman.EXE



Complete Walkthtough / Guide

Showing hoe keen he was to jump into this hot new GBA import title, Shawn "Fox Astron" Covington has composed the following in-depth walkthrough/strategy guide to help the rest of us stay one step ahead.

For any specific advice regarding the walkthough, or just to let Fox know your appreciation for this FAQ, the author may be reached at shawnc@peaklink.com.


Battle Network Rockman.exe FAQ v .04               (Altered on:4-28-01)
-----------------------------------------------------------------------
By Fox Astron (shawnc@peaklink.com)
Feel free to ask gameplay questions, help with puzzles, etc.

Feel free to distribute this FAQ, but do not modify it.
If you want to use parts of it for your FAQ, E-mail me and I'll be glad 
to help you out.

This FAQ Copyright 2000-2008 Shawn "Fox Astron" Covington.
-----------------------------------------------------------------------

Index
-----------------------------------------------------------------------
Revision History
Forward
Characters
Controls
Menus
Shops
Data Library
Battle system
NetNavi locations
School Passwords
Conventional RPG Wisdom
Special Thanks

-----------------------------------------------------------------------
Revision History
-----------------------------------------------------------------------

V .01 - Started. (34.8K in .rtf)  Not bad for a first FAQ.

V .02 - Added 9 more Chips (46.1K in .rtf)
    . Detailed section on NetNavi Chips
    . Started on Shop section
    . Corrected a goof I made with the Fighter Sword's range, the
      proper range is 1x3, it doesn't dynamically range.
    . Added a few items that I picked up from the most... unusual of
      places.
    . Added the computer wallpapers of the characters.  Amusing stuff
    . Two places should have a mirror of this FAQ by now, is it that
      good? O_o;;;

V .03 - Goofed when submitting to game FAQs, forgot to modify Blues
      and Sharkman's fight notes. ^_^;;;
    . Dragoon T, long time friend and fellow FAQ writer, reminded me
      that I neglected to state the buster upgrade system was from
      Megaman Legends/Rockman Dash.
    . Added a few chips, nothing major so far... (StonemanV2, finally!)
    . Denoted some more Megaman weapon simularities. 
      IE: Bubble Spread/Bubble Lead
    . Started planning work on an HTMLized version.
    . Discovered I was vote 300 on the GameFAQ's poll for "Not at all,
      I never know what's going on."  I congradulate the 299 other
      people who don't allow the press to manipulate their minds like
      play-dough.
    . Beat the game.  Going to see if I can find someone to translate
      the ending dialog sequences for me.  Also wondering where the 
      hell Shadow man and Pharoah Man are...
    . Sorry this update is "incomplete".  My last set of AA batteries
      died, so I didn't get to add all of the new chips I got to the
      Data library section.  I'm going to give it one last look over,
      but there may be a few "unfinished" sections that I just don't
      feel like finishing.  Too sleepy to care at the moment...

V .04 - Didn't exactly submit it to Game FAQs... ^_^;;;
      Basically I got so tired last night that I didn't have the
      energy to upload to GameFAQs.
    . Discovered my rechargable batteries need replacing, NiCad
      memory is EVIL.
    . Aside from this note explaining no updates,
      there have been no changes from ver .3. 


------
Personal note:
    I'm at a crossroads folks, RM.exe only has one save file.  Right
now I'm turning my efforts to my F-Zero Advance cart for a few days to
let my RPG sense relax.

    Enter conflict.  Part of me says "Your save has a star by it, now's
the time to start a new game and hope to hell something speeeeeeeeecial
happens."  The other part of me says "Finish your damned data library."

    It's not often my gut rips asunder like this, must be all that 
coke I drink, like my mom says. *sarcasm*

    For those of you who care, my ending stats:

   rockman.exe             Lv. 82
                 Heat Armor
   HP  880       Attack (=====)
                  Rapid (==   )
                 Charge (==== )

    Data Library: 133/175

    My batteries just died and it'll be another who knows how many
hours until the rechargables recharge... It's been so long I've
forgotten how long it takes the charger to work.  Anyway, this is my
Chip Folder as best memory serves.  There are some chips missing,
but you'll have to wait until sometime around Friday for me to finish
the next update and put it on GameFAQs.

    Fighter Sword  /S (x3)
    Fighter Sword  /B (x2)
    Fighter Sword  /P
    Fighter Sword  /M
    Knight Sword   /C
    Knight Sword   /B
    Knight Sword   /G
    Paladin Sword  /B
    Poison Anubis  /L (x2)
    Area Steal     /L (x2)
    Area Steal     /S
    Buster Sword   /S
    Ratton2        /G (x3)
    Blues V3       /B (x2)
    Sharkman V3    /S
    Stoneman V3    /S
    Skullman V3    /S
    Gaia Hammer 3  /M
    Yukashita      /C

    Oh yeah, I'm also positive I missed at least 2 areas.  No clue if
it's a difficulty thing or one of those "You've gotta beat the game
first then backtrack" things.  I'll figure that out in a few days once
I finish unlocking all the cars in F-Zero Advance...

-----------------------------------------------------------------------
Forward: 
-----------------------------------------------------------------------
    Battle Network Rockman Exe or "Rockman.exe" for short, is a fun 
little A/RPG which does justice to the Megaman name and characters in 
it.

    In the world of Rockman.exe, everyone has a PET ("PErsonal 
Terminal").  These PETs contain "Internet Navigation Programs"- 
"NetNavi" for short- which relay E-mail, go retrieve files, etc.  There 
are many generic NetNavi, and several unique ones, such as Rockman, 
Roll, etc.  Because of the threat of computer viruses, such as the 
"metool virus", these NetNavi are capable of fighting.

    Many PET owners enjoy NetBattling, where they pit their Navis 
against each other in friendly combat.  To Combat the Virus threat, 
there are "Official Net Battlers", whom's job is to delete as many 
viruses as possible.

    PETs are capable of accepting Data Chips, which contain special 
skills that the NetNavis are capable of using in combat.  Many enemies 
randomly drop Data, which the NetNavi obtains and relays to it's owner, 
who stores it in a Data Chip.  The labels on these Data Chips resemble 
playing cards, and it's no coincidence: There's a Rockman.exe card game 
in japan.

    Rockman.exe features an extremely large ammount of cameos, and even 
a die hard Megaman addict will be hard pressed to catch them all.  From 
the Easy to spot (Vile/Vava poster in Numberman's shop) to the 
extremely obscure (Sharkman, Megaman 3 for PC).  Rockman.exe also has 
some amusing gag cameos which most will easily recognize, such as 
Dekao's Gamecube, and Yaito's Pikachu skin rug. (Dead 'chu!  yes!)

    Rockman.exe is a child's game, and as such the dialog is rather 
simple. (Well, if you're fluent in Japanese it's simple...  Fluent I am 
not.)  Capcom, proving it's versitility, has made the game quite 
challenging.  Sporting Dungeons with expanding variety of puzzles, 
Battles which become more and more hectic, and bosses who are capable 
of flooding the entire screen with damage- Rockman.exe is enough to 
give even the hardened Megaman or Final Fantasy vet a challenge. (well, 
RM.exe will challenge the Final fantasy vets period, poor souls.)

    I would recommend that before you begin playing this game, you 
learn at least katakana.  The Japanese have a time honored tradition of 
adapting words from other nations into their language- some people call 
these words "loanwords".  English (and to a lesser extent, German) 
words have become quite common in Japanese, and Katakana is the 
handwriting style used for loanwords (and some japanese phrases).

    All of the Data Chips, Robot names, and most important terms are 
written in katakana english.  Even if you have an abysmally poor/non-
existant knowledge of Japanese, knowing Katakana will allow you to 
understand the menus and battles.

    A tutorial I haven't used much, but find to be excellently written 
is this one:
https://www.findtutorials.com/Tutorials/Japanese/takasugi/index.html

    If you understand Japanese/just want to look at the pictures:
https://www.capcom.co.jp/newproducts/consumer/rockexe/index.html
    The official Rockman.exe webpage.  Have fun.  Take a look at the
Character page while you're there.

    One final warning: This FAQ assumes you understand one japanese 
word: Baka.  Anything past that is good.
-----

-----
Characters
-----
Netto Hikari (Romanized, "Net Light") (male)
Age: 11
Notes: Main character
His NetNavi is Rockman
His computer is in his room
His Computer wallpaper is of a Soccerball.

Mel Sakurai (female)
Age: 11
Notes: Net's Classmate
Her NetNavi is Roll
Her computer is part of her Piano
She has a Kobun (Misadventures of Tronne Bonne) doll on her shelf.
Her Computer wallpaper consists of musical notes.

Dekao (Male) 
Age: 11
Notes: Net's Classmate
His NetNavi is Gutsman
Carries the "Dekao's link" you'll need to get to the next cyberspace 
area.
Dekao is like the school bully, he's always challenging everyone's 
navis to a fight with Gutsman.
He has a gamecube in his room.  I wanna know where he preordered.
Chubby boy has, you guessed it, Riceballs as his wallpaper.

Yaito (Female)
Age: 8
Notes: Net's classmate (HOW?! O_o)
Her NetNavi is Glide
Her computer is a monitor cleverly hidden right next to her bed. Took
me forever to find the monitor, too...
She has what appears to be a Pikachu skin rug on her floor, however 
it's missing the head so I can't confirm that it is indeed a dead 'chu.
Small girl has floating 3D diamonds as her wallpaper.
Glide may be Glyde's (MMlegends/RMdash) .exe incarnation.

Haruka Hikari (Haruka Light) (Female)
Age: 32
Notes: Net's Mother
Game refers to her "Mama".

Yuuichirou Hikari (Yuichiro Light) (male)
Age: 35
Notes: Net's Father
His job is developing the next generation of NetNavis,
I guess you could call him Dr. Light. :^)
His Computer is in his office and has a Virus generation capsule in it. 
Game refers to him as "Papa".
Interestingly enough, his computer's BG is the symbol which appears
on Net's headband and Rock's Helm.  He also appears to have been
the one who created rockman.exe.

Marini Oozono (Female)
Age: 23
Notes: Net's teacher
Pits you against the "Metool" Virus a few times in your first day of 
class. :^)

Enzan Ijuuin (Male)
Age: 11
Notes: Official Net Battler (Rank A)
His Net Navi is Blues
Blues calls him "Lord Enzan", I feel it safe to say Enzan has a big 
ego.
Blues materializes his shield as neccessary in battle.
I've yet to see any sign this guy has a house, let alone a computer.
He develops a friendly rivalry relationship with Net over the course
of the game.

Saloma (Female)
Age: 13
Notes: She likes Plants, trees, etc.
Her NetNavi is Woodman
She runs a small Bento Box (food stand) outside of the building where 
Net's father works.
She carries the "Saloma's link" you'll need to get to access the 
computers in the second area over the internet.
Her computer is her cash register.
Her computer wall paper is a decorative line pattern.

Seiji Hyosawa (Male) (I'm not positive on the Hyosawa part, it's a 
kanji name and a friend translated it for me.)
Age: ?
Notes: He runs the Official Netbattler mailing list.
His NetNavi is Iceman.
He needs to shave

Shopkeeper/Howard Stern wannabe (Male) 
Age: ? 
notes: Looks like Howard Stern
His NetNavi is Numberman
He opens a shop called "HiguReya" in Net's town where he sells data 
chips.
The Back wall of his shop has a 3'x4' Wall poster of Vile (Megaman X1)
I missed his name when he was introduced to class, if you wrote down
the hiragana form and have it on hand, please E-mail it to me.

Miyuki (Female)
Age:? (I'm guessing 13~15)
Notes: She has a cap with a skull-like logo on it, and has a long 
braided lock of hair infront of each ear.
She has the "Miyuki's Link" that you need to get to Damsen town's 
computer network. (Of which, her computer is the only one...)
Her NetNavi is Skull Man
Her computer is the mirror on the counter next to her.
Her computer's BG is of laughing skulls.

Masa (Male)
Age: ?
Notes: UGLY AS SIN!  This guy makes Jaws from 007 look good.
He opens up a food stand of some sort near Saloma's Bento box after the
mess in Damsen town.
His NetNavi is Sharkman
He gives you an HP Memory (+20 to max HP) after his first loss.
Like Saloma, his comp is his register.
His Comp BG is... Fish Skeletons.  Coincidently, his computer's layout
is shaped like a fish skeleton.

Yuriko (female)
Age: ? 
Notes: This is the palette swap teacher in Damsen town.
For whatever reason she's carrying the A rank passcode to the WWW
server.
Her passcode item was shortened due to lack of box space,
it is: Yuriko Link Memo
Should be: Yuriko no Link Memo
Ordinarily I wouldn't note this, but some of the audience will love
to see that Capcom had to go through what they do. ;^)

Scary looking scientist in labcoat
Age: Ugly
Notes: One of hundreds of Scientist looking guys in Net's dad's
branch of that huge building.
He carries the B rank Link memo.

"Jii" (Grandfather/elderly man) (Male)
Age: See name
Notes: He's infront of the door of the house directly accross the
street from Net's house.
He carries the S Rank Link Memo.
"-Jii" is a title, like -san, -sama, -chan, -kun, etc.

Male Antagonist #1 (I haven't seen his name)
Age: ? 
Notes: You first meet him in Net's house "repairing" something.
You later see him again when he hacks Net's stove and starts fires in 
kitchen. (Why is beyond me)
His NetNavi is Fireman

Female Antagonist #1 (I forgot her name)
age: late teens/early twenties
Notes: Her NetNavi is Colored Man 
           (Watch this get renamed to Clown man for the US release...)
She appears to trick Iceman into freezing up the programs that operate 
the Water pumps for Net's town...  Then poisons the water.
She signs her E-mails "Your WWW"...

Eleci (male) 
age: Lightbulb ears
Notes: The man is a walking freakshow
His NetNavi is ElecMan
His chin is considered a can-opener by 4 out of 5 judges.
The 5th judge's sign read "Back in 5 minutes".

"Maha Jarama"
Age: ?
Notes: Saw him in the first cutscene with Wily
His NetNavi is Magic Man
He's black, has an odd blue triangle on his cheek, and has a really
boxish face.

Wily
Age: old
Notes: Wily's Rockman.exe incarnation.  
Seen only in cutscenes so far
ph33r h1z 1337 h4x0ring sk1llz
-----------------------------------------------------------------------

Controls
-----------------------------------------------------------------------

In Overworld:
D-pad  : If you don't know what this does, you need professional
           therapy.
Start  : Activate Menu
Select : None
A      : Talk to people, search whatever's infront of you
B      : Cancel dialog, Hold to run
L      : Talk to your Navi (Rockman)
R      : "Plug In", or send Rockman into Cyberspace, only available
           infront of some computers, vending machines, iceboxes, TV's,
           Traffic lights, Cars, Net's stove, Net's doghouse...
           (Net doesn't have a dog, why does he have a doghouse?)

In Cyberspace:
D-pad  : I understand Psychologists charge really reasonable fees.
Start  : Menu
Select : None
A      : Talk to stray Navis, Examine Data Crystals 
           (See: Treasure chests)
B      : Cancel dialog, hold to run
L      : have Rockman talk to Net.
R      : Net gives you the option of pulling out of the cyberworld
           without walking back to the terminal you plugged in from.

In Battle 
D-pad  : Most Healthcare companies cover shrink visits, too.
Start  : Pause action
Select : None
A      : Fire current datachip
B      : Fire your Rock Buster/Mega Buster/whatever the hell you wanna
           call it. (Once you upgrade your charging ability to level 2,
           you can charge your buster up for higher damage)
R and L: When the special gauge at the top of the screen is full,
           hitting R or L allows you to enter the equip Datachip 
           screen.

Menu:
-----------------------------------------------------------------------
Format of 
Menu option
   Parts of that menu
Next menu option
   Parts of next menu option

If this is too confusing, let me know and I'll break them up into 
seperate segments
-----------------------------------------------------------------------
Chip Folder
   Chip Folder
       Card graphic       Chip Folder  30 Max  Inventory
       Card description   Row of current chips

   Inventory
       Chip Folder       Inventory     Card Graphic
       Row of cards not equipped        Card Description
Data Library
Rockman
   rockman.exe             Lv. ##
                 Normal Armor (Equip options below)
   HP  ###       Attack (1~5 bars)
                  Rapid (1~5 bars)
                 Charge (1~5 bars)
      W/ Normal Armor equipped, Equip armor screen:
         Heat Armor    Aqua Armor
         Wood Armor    No change
      Elements not obtained, but easy guessing what they are: 
         Elec Armor    Master Armor

E-mail
   Sender     Subject
   Read every E-mail that comes in, even if you can't understand it.
Item
   (Note: Only covers stuff I've got/remember that I had)
   PET                Ice Block
   Water Gun          [][]'s Pass card
   [][][] License     Musko's message
   WWW Passcode       Mel's Address
   Yaito's Address    Dekao's Address
   Papa's address     Saloma's Address
   Miyuki's Address   Dekao's Link
   Saloma's Link      Miyuki's Link
   Server Battery A   Server Battery B
   Server Battery C   [][]'s Link Memo
   [][][] Link Memo   Yuriko Link Memo
   Jii's link Memo    WWW's Address
   WWW Metropass

Network
   Trade
   Netbattle (Consecutive Rounds)
   Netbattle (Single Round)
Save
   Play Time
   Data Library           ##/175
   Battle Chip              ##[]
   Credit           Current Cash
Close menu

End Battle screen:
  Delete Time              #:##.##
  Busting Level                  #

    Get Data
    Name/ammount

-----------------------------------------------------------------------
Shops!
-----------------------------------------------------------------------

    Get out the credit card!  Rob a bank!  However you fund it, it's
time to go shopping!

    Shops are fairly simple and generic to RPGs.  If you are not
familiar with RPG shops, well, uh, that's just plain not possible,
forget I mentioned it.  For convenience sake, I'm writing these the
same way that the Japanese FAQ I referenced in the forward would use
to write Romanji, with spaces between each character and /marking/
around kana.

    Rockman.exe's shops are fairly simple, but here's a sample shop:

    Item               Chip Letter  Cost
    HP /me mo ri/                  25000  (HP Memory, +20 max HP)
    /ba su taa a ppu/              50000  (Buster up)
    /ka n no n/                 A   3000  (Cannon)
    /De su maa ti/ 1            A   5000  (Death Match 1)
    /de su maa ti/ 2            A   8000  (Death Match 2)

    Ah... the cost of HP Memory when you have 720 HP...  In somewhat 
of an afterthought, I did some calculations and it appears that the 
max HP is 900.  The final boss has 1000 +100 (Aura Shield).

    Shops have a limited stock of chips, HP Memory and Buster Up items,
preventing you from powerleveling to level 99.  Drat. :^/  Items go
grey when you buy out their stock, next time you visit the shop the
item has been removed from the list.  As the game progresses, shops add
more and more items to their list of wares.

    My advice: Mug Gutsman a few thousand times and buy everything.

    Shops are found in two places:
     - Stray Navis found in the internet
     - The HiguReya shop in Net's town.

    When I start a new game/if I start a new game, 
-----------------------------------------------------------------------
Data Library
-----------------------------------------------------------------------

I have 119 of 175 chips in the game. I'll put up all data I have, and 
put ? marks besides ones that are guesses.  What the stars are for is 
anyone's guess, I've yet to see any reference to them anywhere.

Cards go in the order of number, name, Stars, damage, Element, and 
effect radius.  Range values go in height x width (shape). for example, 
the Wide Bomb explodes in a 3x3 tile plus shape, and would be denoted 
as:
"11 - Cross bomb          **___  70 none 3x3(plus)     (3 tile hurl)"

The "3 tile hurl" means that when used, the bomb will hit 3 tiles from 
where Rock is standing when he uses it.  

If a card says "Haven't used yet", it means exactly that, I tend to let 
some stuff rot in my inventory without using it.

I've begun to do little ASCII art representations of explosions.
I won't have 'em for all the chips, but some of them I have.
Graphic style, using the Cross Gun as an example:

    * *        Buster
 R---E
    * *

R Rockman
- shot path, assuming it flies straight ahead.
* damage area
E represents "hit enemy"
= represents sword slashing
! Homing shot
? random movement (Such as Egg Snake)
S summoned object that lands on tile
 
With that said, here's the list.
-----------------------------------------------------------------------
  # - name                Stars Dam Elem Diagram
-----------------------------------------------------------------------
  1 - Cannon              *____  40 none               (Same as buster)
                                          R---E

  2 - High Cannon         **___  80 none               (Same as buster)
                                          R---E

  3 - Mega Cannon         ***__ 120 none               (Same as buster)
                                          R---E

  4 - Shotgun             *____  30 none               (Same as buster)
                                          R---E*          (? on radius)

  5 - Cross Gun           *____  30 none     * *       (Same as Buster)
                                          R---E
                                             * *

  6 - Spread Gun          **___  30 none     ***       (Same as Buster)
                                          R--*E*
                                             ***

  7 - Bubble Spread       *____  50 aqua    ***           (3 tile hurl)
                                          R-***  (Enemy uses it exactly
                                            *** like Bubble lead, MM2.)
  8 - ?
  9 - Mini bomb           *____  50 none                  (3 tile hurl)
                                          R--*

 10 - Small Bomb          *____  50 none     *            (3 tile hurl)
                                          R--*
                                             *

 11 - Cross bomb          **___  70 none     *            (3 tile hurl)
                                          R-***
                                             *

 12 - Big Bomb            ****_  90 none    ***           (3 tile hurl)
                                          R-***
                                            ***

 13 - Sword               *____  80 none                (Forward swing)
                                          R=

 14 - Wide Sword          *____  80 none   =            (Forward swing)
                                          R=
                                           =
 15 - Long Sword          **___  80 none                (Forward swing)
                                          R==
 16 - Fighter Sword       ***__ 100 none                (Forward Swing)
                                          R===
 17 - Knight Sword        ****_ 150 none                (Forward Swing)
                                          R===
 18 - Paladin Sword       ***** 200 none                (Forward Swing)
                                          R===

 19 - Flame Sword         **___ 100 Fire   =            (Forward Swing)
                                          R=
                                           =

 20 - Aqua Sword          ***__ 150 Aqua   =            (Forward Swing)
                                          R=
                                           =

 21 - Electri Sword       ***__ 120 Elec   =            (Forward Swing)
                                          R=
                                           =
 22 - ?
 23 - Shockwave           *____  60 none                 (Forward shot)
                                          R*****
 24 - Sonic Wave          **___  80 none                 (forward shot)
                                          R*****
 25 - Dyna-wave           ***__ 100 none                 (forward shot)
                                          R*****
 26 - Flame Tower         **___ 100 Fire             (Forward vert-aim)
                                          R*****   (This weapon works
      Note: if you move up one after firing:       (extremely similar
                                          R   **   (to the projectiles
                                           ***     (Heat man used, MM2)
      All "towers" apply to this rule, hence vague term "vert-aim".
 27 - Aqua Tower          **___ 120 Aqua             (Forward vert-aim)
                                          R*****
 28 - Woody Tower         **___ 140 Wood             (Forward vert-aim)
                                          R*****
 29 - EarthQuake 1        *____  90 none 1x1         (Haven't used yet)
 30 - EarthQuake 2(?)     ?____   ? none   ?               (Don't have)
 31 - EarthQuake 3        ***__ 150 none   ?         (Haven't used yet)
 32 - Guts Punch          *____  60 none 1x1         (Haven't used yet)
 33 - Cold Punch          **___  80 Aqua 1x1         (Haven't used yet)
 34 - Dash Attack         *____  50 none                 (Forward shot)
                                          R*****
 35 - ?
 36 - Triple Arrow        *____  40 none   ?         (Haven't used yet)
 37 - Triple Spear        **___  50 none   ?         (Haven't used yet)
 38 - Triple Lance        ****_  60 none   ?         (Haven't used yet)
 39 - Ratton 1            *____  80 none      E        (Forward/homing)
                                              !
                                          R---!

 40 - Ratton 2            **___ 100 none      E        (Forward/homing)
                                              !
                                          R---!

 41 - Ratton 3            ***__ 120 none      E        (Forward/homing)
                                              !
                                          R---!
      Note: I recommend the Rattons, they're extremely useful.
 42 - ?
 43 - ?
 44 - ?
 45 - Gaia Hammer 1       ***__ 100 none   ?         (Haven't used yet)
 46 - Gaia Hammer 2       ****_ 130 none   ?         (Haven't used yet)
 47 - Gaia Hammer 3 (?)
 48 - Thunderball 1       *____  90 elec               (Same as buster)
                                          R---E
 49 - Thunderball 2       ?       ? elec           (Batteries dead bub)
 50 - ?
 51 - Electri-Tackle 1    *____ 100 elec 1x1      (Rotates around rock)
 52 - Electri-Tackle 2    **___ 100 elec 2x2      (Rotates around rock)
 53 - Electri-Tackle 3    ***__ 100 elec 3x3      (Rotates around rock)
 54 - Typhoon             *____  30 elec ?           (Haven't used yet)
 55 - Hurricane           **___  30 elec ?           (Haven't used yet)
 56 - ?
      Note: The enemies who drop these look vaguely like Air man, MM2.
 57 - Egg Snake 1         *____ 130 wood     E?(MegaMan3's searchsnake)
                                          R ???
                                    (Yes it does go in aimless circles)
 58 - Egg Snake 2         **___ 140 Elec       (See above)
 59 - Egg Snake 3         ?       ? Fire     (Seen used but don't have)
 60 - Mosquito 1 (?)                                       (Don't have)
 61 - Mosquito 2          **___  70 none                 (Forward shot)
                                          R*****
      Note - Drains enemy HP
 62 - ?
 63 - Burning Body        ****_ 100 Fire  *   (Plus shape around Rock)
                                         *R*
                                          *
 64 - Panel Out 1         **___ N/A none                (forward swing)
                                          R=

 65 - Panel Out 3         ***__ N/A none   =            (forward swing)
                                          R=
      Note - Panel out destroys tiles.     =
 66 - Break Hammer        **___ 100 none                (forward swing)  
                                          R=
 67 - Met Guard           *____ N/A none               (Metool shield!)
 68 - Metal Shield        **___ N/A none            (Haven't used yet.)
 69 - Recover 10          *____ Heals 10 HP
 70 - Recover 30          *____ Heals 30 HP
 71 - Recover 50          *____ Heals 50 HP
 72 - Recover 80          *____ Heals 80 HP
 73 - Recover 120         **___ Heals 120 HP
 74 - Recover 150         **___ Heals 150 HP
 75 - Recover 200         ***__ Heals 200 HP
 76 - Recover 300         ****_ Heals 300 HP
 77 - Area Steal          ***__ N/A none     #   (Steals enemy's tiles)
                                          R  #
                                             #
 78 - Deathmatch 1        ***__ N/A none             (Cracks all tiles)
 79 - Deathmatch 2        ****_ N/A none             (haven't used yet)
 80 - Escape              ***__ N/A       (Typical RPG retreat command)
 81 - Interrupt           ***__ N/A ?             (Haven't figured out)
 82 - Panel Return        *____ N/A   (Resets missing and stolen tiles)
 83 - Count Bomb 1        **___  80                  (Haven't used yet)
 84 - Count Bomb 2        ***__ 120                  (Haven't used yet)
 85 - ?
 86 - Cloud               *____  30 Aqua     E         (Forward homing)
                                          R--?
                                             ?     (up and down on row)

 87 - More Cloud          **___  50 Aqua     E         (Forward homing)
                                          R--?
                                             ?     (up and down on row)
 88 - Most Cloud                                           (Don't have)
 89 - Stealth Mine 1      **___ 160 none 1x1         (Random Placement)
 90 - Stealth Mine 2      ***__ 180 none 1x1         (Random Placement)
 91 - Stealth Mine 3      ****_ 200 none 1x1         (Random placement)
 92 - Dynamite 1          ***__ 100 none ?           (Haven't used yet)
 93 - Dynamite 2          ***__ 120 none ?           (Haven't used yet)
 94 - ?
 95 - Rimocogolo 1        *____  80 Elec     !!!   (Systematically hits
                                          RS !!!     1 tile at a time.)
                                             !!! 
 96 - Rimocogolo 2        *____ 100 elec 3x3       (See "Rimocogolo 1")
 97 - ?
 98 - Lock On 1 (?)       ?                                (Don't Have)
 99 - Lock On 2           **___  15 none 1x1      (hits multiple times)
100 - Lock On 3           ***__  20 none 1x1      (hits multiple times)
101 - ?
102 - ?
103 - ?
104 - Poison Anubis       *****   ? none      (Appears infront of rock)
      Note: When used, this thing appears and does gradual damage to
            every enemy on the battlefield...  gradual meaning 30~50
            damage per sec.
105 - Ice Cube            **___ N/A Aqua      (appears infront of Rock)
106 - Stone Cube          ***__ N/A Elec  (3 appear random in location) 
107 - ?
108 - ?
109 - Buster Sword        ****_ N/A   (Replaces Rockbuster w/Sword,#13)
      Note: Wears off after you go into the data chip select menu.
110 - ?
111 - Heavy Gauge         **___ N/A none             (haven't used yet)
112 - Quick Gauge         **___ N/A none             (Haven't used yet)
113 - Invincible 1        **___ N/A none      (Temporary invincibility)
114 - Invincible 2        ***__ N/A none      (Temporary invincibility)
115 - Invincible 3        ****_ N/A none      (Temporary Invincibility)
116 - Tenbijibul          ***** N/A none  (Invincible until you attack)
117 - Yukashita           ***** N/A none 
      (Invincible except when firing, Wears off when you access Data
      Chip select menu.)
118 - Iron Body           **___ N/A none   ("rocks" rock, mass defense)
119 - Barrier             **___ N/A none             (Haven't used yet)
120 - Bubble Wrap 1       *____ N/A Aqua   (Shield that absorbs damage)
121 - Bubble Wrap 2       **___ N/A Aqua   (Shield that absorbs damage)
122 - Bubble Wrap 3       ***__ N/A Aqua   (Shield that absorbs damage)
123 - ?
124 - Aqua Aura           ?       ? Aqua         (Batteries dead bub)
125 - Flame Aura          ***__ N/A Fire           (Haven't used yet)
126 - ?
127 - ?
128 - Roll                ***__  60 none
           (Automatically targets nearest enemy, Heals rock by 60 HP)
129 - Roll V2             ****_  80 none                   (See Roll)
130 - Roll V3 (?)                                        (Don't have)
131 - Gutsman             ***__  40 none     (Cracks all enemy tiles)
132 - Gutsman V2          ****_  70 none     (Cracks all enemy tiles)
133 - Gutsman V3          ***** 100 none     (Cracks all enemy tiles)
134 - Blues               ***__ 140 none       (Hits front enemy row)
135 - Blues V2            ****_ 160 none       (Hits front enemy row)
136 - Blues V3            ***** 180 none       (Hits front enemy row)
137 - ?
138 - ?
139 - ?
140 - Numberman           ***__   * none
         (rolls 6 sided die, 10 x dieroll = damage, hits all enemies)
141 - Numberman V2        ****_   * none
         (Rolls 6 sided die, 20 x dieroll = damage, hits all enemies)
142 - Numberman V3        *****   * none
         (Rolls 6 sided die, 30 x dieroll = damage, hits all enemies)
143 - Stone Man           ***__ 100 none 3 (3 random enemy tiles, x3)
144 - Stone Man V2        ****_ 100 none 4 (4 random enemy tiles, x3)
145 - Stone man V3        ***** 100 none 5 (5 random enemy tiles, x3)
146 - Iceman              ***__  60 Aqua            (All enemy tiles)
147 - Iceman V2           ****_  80 Aqua            (All enemy tiles)
148 - Iceman V3           ***** 100 Aqua            (All enemy tiles)
149 - ?
150 - ?
151 - ?
152 - ?
153 - ?
154 - ?
155 - ?
156 - ?
157 - ?
158 - ?
159 - ?
160 - ?
161 - Woodman             ***__  60 Wood            (All enemy tiles)
162 - Woodman V2          ****_  80 Wood            (All enemy tiles)
163 - Woodman V3          ***** 100 Wood            (All enemy tiles)
164 - Skullman            ***__ 150 none    (Single enemy w/ most HP)
165 - Skullman V2         ****_ 180 none    (Single enemy w/ most HP)
166 - Skullman V3         ***** 210 none    (Single enemy w/ most HP)
167 - Sharkman            ***__  90 Aqua    (Hits all squares infront
168 - Sharkman V2         ****_ 110 Aqua                    of Rock.)
169 - Sharkman V3         ***** 130 aqua
        Comedic sidenote: Sharkman was from "Megaman 3" for PC, which
        featured NONE of the bosses from the NES Megaman 3...
170 - ?
171 - ?
172 - ?
173 - ?
174 - ?
175 - ?

-----------------------------------------------------------------------

Battle System
-----------------------------------------------------------------------
    Rockman.exe battles are Real time and quite fun.

    The battlefield is split up into two halves, The enemy side, and 
your side.  Your side is a 3x3 tile area, the enemy side is a 3x3 tile 
area.  Rock can use the "Area Steal" chip to take away a row of enemy 
tiles, extending his area.  Some enemies also have the Area Steal 
ability, although not many.

    Enemies are all 1 tile large, and have their HP floating over their
head.  Every enemy has it's own defined movement types, such as Metools
which can only move vertically, or the Sword wielding enemies who have 
free motion.  Instead of walking from tile to tile, characters use a 
short range teleport. (Lazy artists)

    When battle starts, Rockman's chip select screen comes up, allowing
you to pick from 5 chips, randomly pulled from the 30 in his "Chip 
folder". (Not to be confused with the Storage folder, where all cards 
go when you get them)  If you don't want to use any of the 5 chips, you 
can choose the "add" button to wait until the Special bar refills 
again, and you will have the original 5 chips + another row of 5.  
Repeat to have 15 chips to choose from.  (I personally recommend using 
up as many chips as you can, as "adding" to get useful chips tends to 
waste time.  You will probably "accidently" discover new uses for some 
chips.)

    There are two criteria for selecting Chips, the alphabet letter in 
the bottom left of the card like label, or the chip type itself.  If 
you choose two Swords, say, a Sword A and a Sword B, you won't be able 
to choose any other chips.  If you were to choose an Area Steal A, and 
a Sword A, you would be unable to select the Sword B chip, or any other 
chip that isn't an "A".  It is a reasonably good idea to try and keep a 
small number of letters in your inventory.

    From here on, I'll just put down a list of random thoughts as the 
in game tutorial does a nice job of introducing the combat system to 
you. 

  - Each chip may be used once per battle, without penalty
  - If you like a certain type of Chip, stock up on lots of them
  - It takes 4 seconds for your special bar to reach full
  - If it carries a sword, it probably has an Area Steal chip or two
  - Watch out for the Red form of the dashing birds
  - Save every time you get a new type of chip
  - Area Steal + Stoneman = Higher chance of Stoneman hitting target
  - The Elemental Circle goes as follows
     . Water is weak to Electricity
     . Electricity is weak to Wood
     . Wood is weak to Fire
     . Fire is weak to Water
     Weakness to element = damage to 
  - The faster you delete a group of enemies, the more cash you get
  - When you get a Green delete time, you've done well
  - When Dekao E-mails you telling you Gutsman is ready, Fight him as 
    many times as you want for mass cash.
  - All of the bosses randomly drop their NetNavi chips the second 
    time you fight them.
  - You can only have 5 NetNavi summon chips in your Chip Folder.
  - Ground based attacks don't go over missing tiles. these include
     . Metool Shockwaves
     . Flametower, Aqua Tower, etc.
     . Rattons
     . Gutsman
  - Swords work better when you have lots of Area Steals.
  - Grey statues with hammers become vunerable just before they hit.
  - The Gaia Hammer attack can be evaded by walking through it.
  - Summon Gutsman on Bosses with multiple parts
  - Beware of flying Tube snakes
  - Mosquitos (trio of flying spheres with pencil noses) drain HP.
  - Iceman is cute, vent your anti-cute angst.
  - Collect tons of useless chips, more on that in conventional RPG 
    wisdom
  - Dodge Homing crosshairs.
  - Escape items are USELESS.  By the time you get to use it in a 
    battle you need to run from, you're already dead.
  - Auras can only be destroyed by hitting the enemy with more damage
    than the number on the Aura.  IE: 10 damage for the blue auras.
  - Capcom should have made the sprites should go chibi when you use 
    Break Hammers and Gaia Hammers.
  - Yukashita and Poison Anubis make for an awesome combo if you like
    waiting enemies to death.

From the Rockman.exe BBS, Busting level calculation:
             Delete time    Busting Level Modifier (I think...)
        Viruses 0.01-5.00   +7 
                5.01~12.00  +6 
                12.01~36.00 +5 
                36.01~      +4 

           Navi 0.01-30.00  +10   (vs Navi battles I think...)
               30.01~40.00  +8 
               40.01~50.00  +6 
               50.01~~      +4 

Number of times hit.
                   0 times  +1 
                   1 time +/-0 
                   2 times  -1 
                   3 times  -2 
                   4 time   -3 

Number of movements made
                0 - 2 times +1
                3 time    +/-0 

Number of enemies deleted 
                 Two bodies +2 
                 3 body     +4 

    Now, who here has a brain fast enough to figure all that out in mid
battle? :^)  Let me translate it for you : Move little, kill fast.
-----------------------------------------------------------------------

Netnavi locations
-----------------------------------------------------------------------
    When you fight bosses, such as Fireman, etc., where do they go when 
they get deleted?  Why they become viruses of course!  Randomly they 
drop V1, V2, or V3 chips of themselves that you can put on Rock to 
summon them for one attack, usually a nice one.

    Enemy NetNavi, after they're defeated, can be found with extremely 
low probability in random portions of the web.  Courtesy of online 
translation utilities, and the Japanese Rockman.exe BBS, I have 
locations of most of the navis:

Fireman - Net's personal computer. 

Pharoah Man - Area at the very back (around dead-end)
    (Probably referring to the dead end on the internet near the area 
     with the ? barriers)

Colored Man - Area at the upper right of papa's personal computer
    (Probably referring to the capsule in Net's dad's computer)

Shadow Man -- It is before [ of area at the very back ] one truly/
    (Anyone's guess...)

Stone Man - Area outside of Papa's computer
    (You'll probably find this one easily, I found him on my own)

Bomb man - Before Pharoah Man
    (If I had to guess, I'd say this was the area with the Yukashita
     chip.   Yukashita is the little mutt who flees if you miss him.)

Magic Man - Area before Shadow Man
    (Vagueness is great.)

    Unaccounted for are Elec Man, and Glide.  The NetNavi I wonder 
about is Glide, Yaito's navi, I've seen nothing of him other than when 
I met him at the beginning of the game...  He's on the box art (Top 
right), so he should show up more than once...

    NetNavi owned by people who challenge you to fights:

Gutsman - Dekao
   . First Fight : He challenges you at school. Beat him up.
   . Second Fight: He E-mails you, go challenge him for a Gutsman V1
                   and the "Dekao's Link".
   . Third+ Fight: Various locations, randomly drops gutsman V1~3
   . Fourth Fight: After a certain point in the Skull Castle, he
                   sends Gutsman to help ~NUKE~ an obsticle for you,
                   from that point on he's standing next to the door
                   in the Skull castle.
   Combat Advice : He's not much of a threat... Just Area steal from
                   him.  
                   Use Ground destroying tactics to block his 
                   shockwave attacks, if you don't want to dodge them.

Numberman - HiguRaya shopkeeper, talk to the big tall case w/ monitor 
            and say yes to fight him.
   . First Fight : Boss of School Computer area.
   . Second Fight: Challenge him in HiguReya for a Numberman V1
   . Third Fight : Challenge him again, randomly drops Numberman V1~3
   . Fourth Fight: After a certain point in the Skull Castle, he
                   sends Numberman to help solve an obsticle for you,
                   from that point on he's standing next to the door
                   in the Skull castle.
   Combat Advice : He creates 3 balls, each with random HP.
                   Blast ball with the least HP.
                   When he creates Count Bombs/Dice, blow 'em up. 
                   Shockwave attacks are the way to go.

Woodman - Saloma
   . First Fight : Challenge her for "Saloma's Link", which lets you
                   access the computers in the city.
   . Second Fight: Challenge her again for a Woodman V1
   . Third+ Fight: Challenge her again, randomly drops Woodman V1~3
   Combat Advice : Blow up the tree so he can't heal himself with it.
                   When he jumps ~REALLY~ high, he causes three 
barrages
                   of Wood towers.  
   Fun Tricks : If Woodman's tree turns into an apple, use an Area 
Steal
                to extend your area to include the apple.  You can 
touch
                it for +200 HP recovery.

Iceman - Seiji
   . First Fight : Fight him as boss in Water Cooler.
   . Second Fight: Challenge Seiji for an Iceman V1
   . Third+ Fight: Challenge him again, randomly drops Iceman V1~3
   . Fourth Fight: After a certain point in the Skull Castle, he
                   sends Iceman to help solve an obsticle for you,
                   from that point on he's standing next to the door
                   in the Skull castle.
   Combad Advice : Why would you need it?  Just get in his face and
                   use Elec Swords while he's making Ice Cubes. ^_^
   Misc info: Later on in the game talk to him and he'll give you
              the "WWW Passcode" which lets you get past those Skull
              Barriers on the internet.  He still needs to shave.

Sharkman - Masa
   . First Fight : Near Saloma, challenge him for an HP Memory
   . Second Fight: Challenge him again for a Sharkman V1
   . Third+ Fight: Opens up after you kill Bomb man
   Combat Advice : He has 3 fins, each act like Dash enemies,
                   One of three fins will randomly be him.
                   He still gives me trouble and I haven't figured him
                   out, have fun.  Have lots of fun. ^_^
                   Now that I've beaten the final boss, it's offical,
                   Sharkman is the hardest enemy in the game.

Skullman - Miyuki
   . First Fight : Damsen town, challenge her for the Miyuki Link
   . Second Fight: Challenge her again for a Skullman V1
   . Third+ Fight: Challenge her again, randomly drops Skullman V1~3
   Combat Advice : Blast his arms when he launches them as projectiles
                   When he launches his head up, MOVE.
                   White Flame looks cool, but not on you.

Blues - Enzan
   . First Fight : Blues attacks Rock after you kill Elec man.
   . Second Fight: Challenge him in Damsen town
   . Third+ Fight: Opens up after you kill bomb man. Random drop of
                   V1~3 tradition goes here.
   . Fourth Fight: Not different from #3, but After the final area
                   opens up he's standing on the street corner up
                   and to the right of Net's house instead of in
                   Damsen town.
   Combat Advice : Use Rattons and Swords on him
                   His shield doesn't function while he's charging.
                   When his charge hits red level he teleports
                   infront of you and fwacks you upside the head.
                   Amusingly, Blues only uses Area Steal to regain
                   lost terrain...
                   Use a Break Hammer when he teleports in your face
                   for Chibi style fun.  (Break... Breakman... heh.)

The only Navi you get without fighting is Roll.  Mel gives you upgrades 
to Roll as the plot progresses.  NEVER toss Roll in the Lucky card 
machine.

-----------------------------------------------------------------------
School Passwords
-----------------------------------------------------------------------
    Note that this is to the best of my recollection, and not a total
guaronteed accurate...  I'm writing these down from the Skull Castle,
which has this lovely little "remake" of every area up till present.

First Door  : 09
Second Door : 18
Third Door  : 30
? door      : 15
? door      : 10
? door      : 16
? door      : 04
? door      : 62

    If you know the Kanji for Small and Big (chisai and dai 
respectively), then these passwords will be a snap for you.  Just watch
for them on the top right line of dialog after you enter a password,
it'll tell you that your password is either too small or too large, 
use this to your advantage and go in increments of 10, then 5, etc.

    And for the record, I suck at mastermind.  Who'da thunkit?

-----------------------------------------------------------------------

Conventional RPG Wisdom
-----------------------------------------------------------------------
    This section is full of no duh common sense wisdom.  I'll try to be 
non-offensive as possible, but some of this stuff is so simple that 
it'll be hard not to.

 - Talk to Everyone
    The RPG Mantra.  Talk to everyone in the game multiple times.  
Trigger a story sequence, do it again.  Repeat until game is complete.

 - Kill everything
    Move 'Zig'!  Cowards for retreating is!  Remove Escape item 
inventory from.  For great justice!!

 - Greed is the key.
    Rockman.exe suffers from the hardcore RPG syndrome of Treasure 
chest hunting.  Treasure chests in Rockman.exe are these floating green 
diamond shaped Crystals that represent "Lost Data".  They reappear 
randomly (with random contents) when you re-enter the internet.  If you 
have the 2 and 3 chips, but not the 1 chip, odds are you'll find it in 
a data crystal somewhere.

 - Buy HP Memory and Buster Up items like MAD
    Rockman.exe levels are bought by cold hard cash, and to a limited 
degree, found.  HP Memory and Buster Up items are always the top two 
items in a store.  When you buy a Buster up, you can go into the 
Rockman option in your menu and choose one of 3 arm cannon abilities to 
upgrade.  I recommend Charge and Power for your first two.  Every HP 
memory you get automatically adds +20 to your max HP.  Occasionally 
(and rarely) you'll find Buster Up and HP Memory items in the Web or in 
the areas with bosses.

    Note that upgraded HP items cost mucho Zenni once you break the 500 
HP barrier, and let's not talk about Buster Up items. ;)

 - Combo Chip Techniques
    Thank the Japanese Rockman.exe board for this one.  Certain same 
letter chips when used in sequence create additional special attacks.  
I've yet to try these, (Looking for the appropriate letter chips) but 
here are the ones the board mentioned:

Shotgun K, Crossgun K, Spreadgun K, Mega cannon K =  Powered Cannon
    Some girl in Damsen town is begging passer bys for these cards... 
heh heh.  The note by this combo says 200 damage.

Mosquito 1 A, Mosquito 2 A, Mosquito 3 A, Tsunami A = Blood Ridden
    The note by this one says something about "large effect range"...

Gaia Hammer 1 C, Gaia Hammer 2 C, Gaia Hammer 3 C, Earth Quake 3  = 
                                                         Heavy Stomp
    The note by this says 400 damage.

    If anyone has the appropriate cards and wants to give these a shot,
please, tell me if they work.  As far as I know they have to be in 
that exact order and used consecutively.

 - Lucky Draw machines!
    The best part of the HiguReya shop are the two Lucky Draw machines.  

    The First one (left hand side) you insert 3 chips into, and get a 
random chip out.  The Second one (right hand side) is the same way, 
except it takes 10 chips instead of 3.

    You can get ANY Chip in the game from these machines, I tossed in a 
bunch of Ratton 2 and Triple Lance cards and came out with an ICeman 
V3, I tossed in 10 Numberman V2's and got a Paladin Sword.  Best of all 
was when I tossed in 30 Triple Lances and got 3 Poison Anubis chips.  
(Check it out up in the chip list.)  Couldn't duplicate it though.

    I personally find that certain groups of chips tend to get better 
results than others.  It's probably related to the star value of the 
chips, rather than the chips themselves.

-----------------------------------------------------------------------
Special thanks
-----------------------------------------------------------------------
Tronixweb.com
- For their prompt service.

NCL (Nintendo of Japan)
- For making the GBA.

Intelligent Systems
- For keeping 2D Sprites alive.

Capcom
- For putting their souls into the production of RM.exe

Microsoft
- For writing wordpad.exe, what this FAQ was written in.

Rockman EXE BBS and it's member base
- Many thanks to them.  Several sections wouldn't exist without their 
  help.

Excite.co.jp
- For the excite.co.jp/world/ translation utility
- Finding the Rockman.exe BBS

Desmond Gaban
- For teling me about Tronixweb.

Shawn H.
- Too damn much to list. ;^)

GDV358
- For showing me Rockman.exe preliminary info, without which I'd 
  probably have never bought this wonderful little game.
- For giving me my own middle finger award in his away messages,
  A reward I spent months of sarcastic remarks earning.

Enzan-kun
- For all the times he let me kick Blues' ass senseless.  Not
  like the little C++ demon had a choice, but still, he was the most
  fun chara to grind into the dirt. ^_^

Dragoon T
- Too much to list. ;^)

Atlas Blade
- Again, too much to list, These good friends of mine just keep
  on putting up with my insanity.  No clue why.

Elvenfyre/Sui Generis
- For telling me what the romanji for chisai was. ^_^;;;
  I already knew what the Kanji meant, I just never knew the
  pronunciation/romanji...  ^_^;;; 

The HCWs (Hard Core Whiners) who stand against creativity.
- For inspiring my plans of global genocide.

The Special Thanks section
- For giving me a way to shamelessly run up the KB size of my FAQ.


 
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