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Walthrough for Battle Network: Rockman.EXEComplete Walkthtough / GuideShowing hoe keen he was to jump into this hot new GBA import title, Shawn "Fox Astron" Covington has composed the following in-depth walkthrough/strategy guide to help the rest of us stay one step ahead. For any specific advice regarding the walkthough, or just to let Fox know your appreciation for this FAQ, the author may be reached at shawnc@peaklink.com.
Battle Network Rockman.exe FAQ v .04 (Altered on:4-28-01) ----------------------------------------------------------------------- By Fox Astron (shawnc@peaklink.com) Feel free to ask gameplay questions, help with puzzles, etc. Feel free to distribute this FAQ, but do not modify it. If you want to use parts of it for your FAQ, E-mail me and I'll be glad to help you out. This FAQ Copyright 2000-2008 Shawn "Fox Astron" Covington. ----------------------------------------------------------------------- Index ----------------------------------------------------------------------- Revision History Forward Characters Controls Menus Shops Data Library Battle system NetNavi locations School Passwords Conventional RPG Wisdom Special Thanks ----------------------------------------------------------------------- Revision History ----------------------------------------------------------------------- V .01 - Started. (34.8K in .rtf) Not bad for a first FAQ. V .02 - Added 9 more Chips (46.1K in .rtf) . Detailed section on NetNavi Chips . Started on Shop section . Corrected a goof I made with the Fighter Sword's range, the proper range is 1x3, it doesn't dynamically range. . Added a few items that I picked up from the most... unusual of places. . Added the computer wallpapers of the characters. Amusing stuff . Two places should have a mirror of this FAQ by now, is it that good? O_o;;; V .03 - Goofed when submitting to game FAQs, forgot to modify Blues and Sharkman's fight notes. ^_^;;; . Dragoon T, long time friend and fellow FAQ writer, reminded me that I neglected to state the buster upgrade system was from Megaman Legends/Rockman Dash. . Added a few chips, nothing major so far... (StonemanV2, finally!) . Denoted some more Megaman weapon simularities. IE: Bubble Spread/Bubble Lead . Started planning work on an HTMLized version. . Discovered I was vote 300 on the GameFAQ's poll for "Not at all, I never know what's going on." I congradulate the 299 other people who don't allow the press to manipulate their minds like play-dough. . Beat the game. Going to see if I can find someone to translate the ending dialog sequences for me. Also wondering where the hell Shadow man and Pharoah Man are... . Sorry this update is "incomplete". My last set of AA batteries died, so I didn't get to add all of the new chips I got to the Data library section. I'm going to give it one last look over, but there may be a few "unfinished" sections that I just don't feel like finishing. Too sleepy to care at the moment... V .04 - Didn't exactly submit it to Game FAQs... ^_^;;; Basically I got so tired last night that I didn't have the energy to upload to GameFAQs. . Discovered my rechargable batteries need replacing, NiCad memory is EVIL. . Aside from this note explaining no updates, there have been no changes from ver .3. ------ Personal note: I'm at a crossroads folks, RM.exe only has one save file. Right now I'm turning my efforts to my F-Zero Advance cart for a few days to let my RPG sense relax. Enter conflict. Part of me says "Your save has a star by it, now's the time to start a new game and hope to hell something speeeeeeeeecial happens." The other part of me says "Finish your damned data library." It's not often my gut rips asunder like this, must be all that coke I drink, like my mom says. *sarcasm* For those of you who care, my ending stats: rockman.exe Lv. 82 Heat Armor HP 880 Attack (=====) Rapid (== ) Charge (==== ) Data Library: 133/175 My batteries just died and it'll be another who knows how many hours until the rechargables recharge... It's been so long I've forgotten how long it takes the charger to work. Anyway, this is my Chip Folder as best memory serves. There are some chips missing, but you'll have to wait until sometime around Friday for me to finish the next update and put it on GameFAQs. Fighter Sword /S (x3) Fighter Sword /B (x2) Fighter Sword /P Fighter Sword /M Knight Sword /C Knight Sword /B Knight Sword /G Paladin Sword /B Poison Anubis /L (x2) Area Steal /L (x2) Area Steal /S Buster Sword /S Ratton2 /G (x3) Blues V3 /B (x2) Sharkman V3 /S Stoneman V3 /S Skullman V3 /S Gaia Hammer 3 /M Yukashita /C Oh yeah, I'm also positive I missed at least 2 areas. No clue if it's a difficulty thing or one of those "You've gotta beat the game first then backtrack" things. I'll figure that out in a few days once I finish unlocking all the cars in F-Zero Advance... ----------------------------------------------------------------------- Forward: ----------------------------------------------------------------------- Battle Network Rockman Exe or "Rockman.exe" for short, is a fun little A/RPG which does justice to the Megaman name and characters in it. In the world of Rockman.exe, everyone has a PET ("PErsonal Terminal"). These PETs contain "Internet Navigation Programs"- "NetNavi" for short- which relay E-mail, go retrieve files, etc. There are many generic NetNavi, and several unique ones, such as Rockman, Roll, etc. Because of the threat of computer viruses, such as the "metool virus", these NetNavi are capable of fighting. Many PET owners enjoy NetBattling, where they pit their Navis against each other in friendly combat. To Combat the Virus threat, there are "Official Net Battlers", whom's job is to delete as many viruses as possible. PETs are capable of accepting Data Chips, which contain special skills that the NetNavis are capable of using in combat. Many enemies randomly drop Data, which the NetNavi obtains and relays to it's owner, who stores it in a Data Chip. The labels on these Data Chips resemble playing cards, and it's no coincidence: There's a Rockman.exe card game in japan. Rockman.exe features an extremely large ammount of cameos, and even a die hard Megaman addict will be hard pressed to catch them all. From the Easy to spot (Vile/Vava poster in Numberman's shop) to the extremely obscure (Sharkman, Megaman 3 for PC). Rockman.exe also has some amusing gag cameos which most will easily recognize, such as Dekao's Gamecube, and Yaito's Pikachu skin rug. (Dead 'chu! yes!) Rockman.exe is a child's game, and as such the dialog is rather simple. (Well, if you're fluent in Japanese it's simple... Fluent I am not.) Capcom, proving it's versitility, has made the game quite challenging. Sporting Dungeons with expanding variety of puzzles, Battles which become more and more hectic, and bosses who are capable of flooding the entire screen with damage- Rockman.exe is enough to give even the hardened Megaman or Final Fantasy vet a challenge. (well, RM.exe will challenge the Final fantasy vets period, poor souls.) I would recommend that before you begin playing this game, you learn at least katakana. The Japanese have a time honored tradition of adapting words from other nations into their language- some people call these words "loanwords". English (and to a lesser extent, German) words have become quite common in Japanese, and Katakana is the handwriting style used for loanwords (and some japanese phrases). All of the Data Chips, Robot names, and most important terms are written in katakana english. Even if you have an abysmally poor/non- existant knowledge of Japanese, knowing Katakana will allow you to understand the menus and battles. A tutorial I haven't used much, but find to be excellently written is this one: https://www.findtutorials.com/Tutorials/Japanese/takasugi/index.html If you understand Japanese/just want to look at the pictures: https://www.capcom.co.jp/newproducts/consumer/rockexe/index.html The official Rockman.exe webpage. Have fun. Take a look at the Character page while you're there. One final warning: This FAQ assumes you understand one japanese word: Baka. Anything past that is good. ----- ----- Characters ----- Netto Hikari (Romanized, "Net Light") (male) Age: 11 Notes: Main character His NetNavi is Rockman His computer is in his room His Computer wallpaper is of a Soccerball. Mel Sakurai (female) Age: 11 Notes: Net's Classmate Her NetNavi is Roll Her computer is part of her Piano She has a Kobun (Misadventures of Tronne Bonne) doll on her shelf. Her Computer wallpaper consists of musical notes. Dekao (Male) Age: 11 Notes: Net's Classmate His NetNavi is Gutsman Carries the "Dekao's link" you'll need to get to the next cyberspace area. Dekao is like the school bully, he's always challenging everyone's navis to a fight with Gutsman. He has a gamecube in his room. I wanna know where he preordered. Chubby boy has, you guessed it, Riceballs as his wallpaper. Yaito (Female) Age: 8 Notes: Net's classmate (HOW?! O_o) Her NetNavi is Glide Her computer is a monitor cleverly hidden right next to her bed. Took me forever to find the monitor, too... She has what appears to be a Pikachu skin rug on her floor, however it's missing the head so I can't confirm that it is indeed a dead 'chu. Small girl has floating 3D diamonds as her wallpaper. Glide may be Glyde's (MMlegends/RMdash) .exe incarnation. Haruka Hikari (Haruka Light) (Female) Age: 32 Notes: Net's Mother Game refers to her "Mama". Yuuichirou Hikari (Yuichiro Light) (male) Age: 35 Notes: Net's Father His job is developing the next generation of NetNavis, I guess you could call him Dr. Light. :^) His Computer is in his office and has a Virus generation capsule in it. Game refers to him as "Papa". Interestingly enough, his computer's BG is the symbol which appears on Net's headband and Rock's Helm. He also appears to have been the one who created rockman.exe. Marini Oozono (Female) Age: 23 Notes: Net's teacher Pits you against the "Metool" Virus a few times in your first day of class. :^) Enzan Ijuuin (Male) Age: 11 Notes: Official Net Battler (Rank A) His Net Navi is Blues Blues calls him "Lord Enzan", I feel it safe to say Enzan has a big ego. Blues materializes his shield as neccessary in battle. I've yet to see any sign this guy has a house, let alone a computer. He develops a friendly rivalry relationship with Net over the course of the game. Saloma (Female) Age: 13 Notes: She likes Plants, trees, etc. Her NetNavi is Woodman She runs a small Bento Box (food stand) outside of the building where Net's father works. She carries the "Saloma's link" you'll need to get to access the computers in the second area over the internet. Her computer is her cash register. Her computer wall paper is a decorative line pattern. Seiji Hyosawa (Male) (I'm not positive on the Hyosawa part, it's a kanji name and a friend translated it for me.) Age: ? Notes: He runs the Official Netbattler mailing list. His NetNavi is Iceman. He needs to shave Shopkeeper/Howard Stern wannabe (Male) Age: ? notes: Looks like Howard Stern His NetNavi is Numberman He opens a shop called "HiguReya" in Net's town where he sells data chips. The Back wall of his shop has a 3'x4' Wall poster of Vile (Megaman X1) I missed his name when he was introduced to class, if you wrote down the hiragana form and have it on hand, please E-mail it to me. Miyuki (Female) Age:? (I'm guessing 13~15) Notes: She has a cap with a skull-like logo on it, and has a long braided lock of hair infront of each ear. She has the "Miyuki's Link" that you need to get to Damsen town's computer network. (Of which, her computer is the only one...) Her NetNavi is Skull Man Her computer is the mirror on the counter next to her. Her computer's BG is of laughing skulls. Masa (Male) Age: ? Notes: UGLY AS SIN! This guy makes Jaws from 007 look good. He opens up a food stand of some sort near Saloma's Bento box after the mess in Damsen town. His NetNavi is Sharkman He gives you an HP Memory (+20 to max HP) after his first loss. Like Saloma, his comp is his register. His Comp BG is... Fish Skeletons. Coincidently, his computer's layout is shaped like a fish skeleton. Yuriko (female) Age: ? Notes: This is the palette swap teacher in Damsen town. For whatever reason she's carrying the A rank passcode to the WWW server. Her passcode item was shortened due to lack of box space, it is: Yuriko Link Memo Should be: Yuriko no Link Memo Ordinarily I wouldn't note this, but some of the audience will love to see that Capcom had to go through what they do. ;^) Scary looking scientist in labcoat Age: Ugly Notes: One of hundreds of Scientist looking guys in Net's dad's branch of that huge building. He carries the B rank Link memo. "Jii" (Grandfather/elderly man) (Male) Age: See name Notes: He's infront of the door of the house directly accross the street from Net's house. He carries the S Rank Link Memo. "-Jii" is a title, like -san, -sama, -chan, -kun, etc. Male Antagonist #1 (I haven't seen his name) Age: ? Notes: You first meet him in Net's house "repairing" something. You later see him again when he hacks Net's stove and starts fires in kitchen. (Why is beyond me) His NetNavi is Fireman Female Antagonist #1 (I forgot her name) age: late teens/early twenties Notes: Her NetNavi is Colored Man (Watch this get renamed to Clown man for the US release...) She appears to trick Iceman into freezing up the programs that operate the Water pumps for Net's town... Then poisons the water. She signs her E-mails "Your WWW"... Eleci (male) age: Lightbulb ears Notes: The man is a walking freakshow His NetNavi is ElecMan His chin is considered a can-opener by 4 out of 5 judges. The 5th judge's sign read "Back in 5 minutes". "Maha Jarama" Age: ? Notes: Saw him in the first cutscene with Wily His NetNavi is Magic Man He's black, has an odd blue triangle on his cheek, and has a really boxish face. Wily Age: old Notes: Wily's Rockman.exe incarnation. Seen only in cutscenes so far ph33r h1z 1337 h4x0ring sk1llz ----------------------------------------------------------------------- Controls ----------------------------------------------------------------------- In Overworld: D-pad : If you don't know what this does, you need professional therapy. Start : Activate Menu Select : None A : Talk to people, search whatever's infront of you B : Cancel dialog, Hold to run L : Talk to your Navi (Rockman) R : "Plug In", or send Rockman into Cyberspace, only available infront of some computers, vending machines, iceboxes, TV's, Traffic lights, Cars, Net's stove, Net's doghouse... (Net doesn't have a dog, why does he have a doghouse?) In Cyberspace: D-pad : I understand Psychologists charge really reasonable fees. Start : Menu Select : None A : Talk to stray Navis, Examine Data Crystals (See: Treasure chests) B : Cancel dialog, hold to run L : have Rockman talk to Net. R : Net gives you the option of pulling out of the cyberworld without walking back to the terminal you plugged in from. In Battle D-pad : Most Healthcare companies cover shrink visits, too. Start : Pause action Select : None A : Fire current datachip B : Fire your Rock Buster/Mega Buster/whatever the hell you wanna call it. (Once you upgrade your charging ability to level 2, you can charge your buster up for higher damage) R and L: When the special gauge at the top of the screen is full, hitting R or L allows you to enter the equip Datachip screen. Menu: ----------------------------------------------------------------------- Format of Menu option Parts of that menu Next menu option Parts of next menu option If this is too confusing, let me know and I'll break them up into seperate segments ----------------------------------------------------------------------- Chip Folder Chip Folder Card graphic Chip Folder 30 Max Inventory Card description Row of current chips Inventory Chip Folder Inventory Card Graphic Row of cards not equipped Card Description Data Library Rockman rockman.exe Lv. ## Normal Armor (Equip options below) HP ### Attack (1~5 bars) Rapid (1~5 bars) Charge (1~5 bars) W/ Normal Armor equipped, Equip armor screen: Heat Armor Aqua Armor Wood Armor No change Elements not obtained, but easy guessing what they are: Elec Armor Master Armor E-mail Sender Subject Read every E-mail that comes in, even if you can't understand it. Item (Note: Only covers stuff I've got/remember that I had) PET Ice Block Water Gun [][]'s Pass card [][][] License Musko's message WWW Passcode Mel's Address Yaito's Address Dekao's Address Papa's address Saloma's Address Miyuki's Address Dekao's Link Saloma's Link Miyuki's Link Server Battery A Server Battery B Server Battery C [][]'s Link Memo [][][] Link Memo Yuriko Link Memo Jii's link Memo WWW's Address WWW Metropass Network Trade Netbattle (Consecutive Rounds) Netbattle (Single Round) Save Play Time Data Library ##/175 Battle Chip ##[] Credit Current Cash Close menu End Battle screen: Delete Time #:##.## Busting Level # Get Data Name/ammount ----------------------------------------------------------------------- Shops! ----------------------------------------------------------------------- Get out the credit card! Rob a bank! However you fund it, it's time to go shopping! Shops are fairly simple and generic to RPGs. If you are not familiar with RPG shops, well, uh, that's just plain not possible, forget I mentioned it. For convenience sake, I'm writing these the same way that the Japanese FAQ I referenced in the forward would use to write Romanji, with spaces between each character and /marking/ around kana. Rockman.exe's shops are fairly simple, but here's a sample shop: Item Chip Letter Cost HP /me mo ri/ 25000 (HP Memory, +20 max HP) /ba su taa a ppu/ 50000 (Buster up) /ka n no n/ A 3000 (Cannon) /De su maa ti/ 1 A 5000 (Death Match 1) /de su maa ti/ 2 A 8000 (Death Match 2) Ah... the cost of HP Memory when you have 720 HP... In somewhat of an afterthought, I did some calculations and it appears that the max HP is 900. The final boss has 1000 +100 (Aura Shield). Shops have a limited stock of chips, HP Memory and Buster Up items, preventing you from powerleveling to level 99. Drat. :^/ Items go grey when you buy out their stock, next time you visit the shop the item has been removed from the list. As the game progresses, shops add more and more items to their list of wares. My advice: Mug Gutsman a few thousand times and buy everything. Shops are found in two places: - Stray Navis found in the internet - The HiguReya shop in Net's town. When I start a new game/if I start a new game, ----------------------------------------------------------------------- Data Library ----------------------------------------------------------------------- I have 119 of 175 chips in the game. I'll put up all data I have, and put ? marks besides ones that are guesses. What the stars are for is anyone's guess, I've yet to see any reference to them anywhere. Cards go in the order of number, name, Stars, damage, Element, and effect radius. Range values go in height x width (shape). for example, the Wide Bomb explodes in a 3x3 tile plus shape, and would be denoted as: "11 - Cross bomb **___ 70 none 3x3(plus) (3 tile hurl)" The "3 tile hurl" means that when used, the bomb will hit 3 tiles from where Rock is standing when he uses it. If a card says "Haven't used yet", it means exactly that, I tend to let some stuff rot in my inventory without using it. I've begun to do little ASCII art representations of explosions. I won't have 'em for all the chips, but some of them I have. Graphic style, using the Cross Gun as an example: * * Buster R---E * * R Rockman - shot path, assuming it flies straight ahead. * damage area E represents "hit enemy" = represents sword slashing ! Homing shot ? random movement (Such as Egg Snake) S summoned object that lands on tile With that said, here's the list. ----------------------------------------------------------------------- # - name Stars Dam Elem Diagram ----------------------------------------------------------------------- 1 - Cannon *____ 40 none (Same as buster) R---E 2 - High Cannon **___ 80 none (Same as buster) R---E 3 - Mega Cannon ***__ 120 none (Same as buster) R---E 4 - Shotgun *____ 30 none (Same as buster) R---E* (? on radius) 5 - Cross Gun *____ 30 none * * (Same as Buster) R---E * * 6 - Spread Gun **___ 30 none *** (Same as Buster) R--*E* *** 7 - Bubble Spread *____ 50 aqua *** (3 tile hurl) R-*** (Enemy uses it exactly *** like Bubble lead, MM2.) 8 - ? 9 - Mini bomb *____ 50 none (3 tile hurl) R--* 10 - Small Bomb *____ 50 none * (3 tile hurl) R--* * 11 - Cross bomb **___ 70 none * (3 tile hurl) R-*** * 12 - Big Bomb ****_ 90 none *** (3 tile hurl) R-*** *** 13 - Sword *____ 80 none (Forward swing) R= 14 - Wide Sword *____ 80 none = (Forward swing) R= = 15 - Long Sword **___ 80 none (Forward swing) R== 16 - Fighter Sword ***__ 100 none (Forward Swing) R=== 17 - Knight Sword ****_ 150 none (Forward Swing) R=== 18 - Paladin Sword ***** 200 none (Forward Swing) R=== 19 - Flame Sword **___ 100 Fire = (Forward Swing) R= = 20 - Aqua Sword ***__ 150 Aqua = (Forward Swing) R= = 21 - Electri Sword ***__ 120 Elec = (Forward Swing) R= = 22 - ? 23 - Shockwave *____ 60 none (Forward shot) R***** 24 - Sonic Wave **___ 80 none (forward shot) R***** 25 - Dyna-wave ***__ 100 none (forward shot) R***** 26 - Flame Tower **___ 100 Fire (Forward vert-aim) R***** (This weapon works Note: if you move up one after firing: (extremely similar R ** (to the projectiles *** (Heat man used, MM2) All "towers" apply to this rule, hence vague term "vert-aim". 27 - Aqua Tower **___ 120 Aqua (Forward vert-aim) R***** 28 - Woody Tower **___ 140 Wood (Forward vert-aim) R***** 29 - EarthQuake 1 *____ 90 none 1x1 (Haven't used yet) 30 - EarthQuake 2(?) ?____ ? none ? (Don't have) 31 - EarthQuake 3 ***__ 150 none ? (Haven't used yet) 32 - Guts Punch *____ 60 none 1x1 (Haven't used yet) 33 - Cold Punch **___ 80 Aqua 1x1 (Haven't used yet) 34 - Dash Attack *____ 50 none (Forward shot) R***** 35 - ? 36 - Triple Arrow *____ 40 none ? (Haven't used yet) 37 - Triple Spear **___ 50 none ? (Haven't used yet) 38 - Triple Lance ****_ 60 none ? (Haven't used yet) 39 - Ratton 1 *____ 80 none E (Forward/homing) ! R---! 40 - Ratton 2 **___ 100 none E (Forward/homing) ! R---! 41 - Ratton 3 ***__ 120 none E (Forward/homing) ! R---! Note: I recommend the Rattons, they're extremely useful. 42 - ? 43 - ? 44 - ? 45 - Gaia Hammer 1 ***__ 100 none ? (Haven't used yet) 46 - Gaia Hammer 2 ****_ 130 none ? (Haven't used yet) 47 - Gaia Hammer 3 (?) 48 - Thunderball 1 *____ 90 elec (Same as buster) R---E 49 - Thunderball 2 ? ? elec (Batteries dead bub) 50 - ? 51 - Electri-Tackle 1 *____ 100 elec 1x1 (Rotates around rock) 52 - Electri-Tackle 2 **___ 100 elec 2x2 (Rotates around rock) 53 - Electri-Tackle 3 ***__ 100 elec 3x3 (Rotates around rock) 54 - Typhoon *____ 30 elec ? (Haven't used yet) 55 - Hurricane **___ 30 elec ? (Haven't used yet) 56 - ? Note: The enemies who drop these look vaguely like Air man, MM2. 57 - Egg Snake 1 *____ 130 wood E?(MegaMan3's searchsnake) R ??? (Yes it does go in aimless circles) 58 - Egg Snake 2 **___ 140 Elec (See above) 59 - Egg Snake 3 ? ? Fire (Seen used but don't have) 60 - Mosquito 1 (?) (Don't have) 61 - Mosquito 2 **___ 70 none (Forward shot) R***** Note - Drains enemy HP 62 - ? 63 - Burning Body ****_ 100 Fire * (Plus shape around Rock) *R* * 64 - Panel Out 1 **___ N/A none (forward swing) R= 65 - Panel Out 3 ***__ N/A none = (forward swing) R= Note - Panel out destroys tiles. = 66 - Break Hammer **___ 100 none (forward swing) R= 67 - Met Guard *____ N/A none (Metool shield!) 68 - Metal Shield **___ N/A none (Haven't used yet.) 69 - Recover 10 *____ Heals 10 HP 70 - Recover 30 *____ Heals 30 HP 71 - Recover 50 *____ Heals 50 HP 72 - Recover 80 *____ Heals 80 HP 73 - Recover 120 **___ Heals 120 HP 74 - Recover 150 **___ Heals 150 HP 75 - Recover 200 ***__ Heals 200 HP 76 - Recover 300 ****_ Heals 300 HP 77 - Area Steal ***__ N/A none # (Steals enemy's tiles) R # # 78 - Deathmatch 1 ***__ N/A none (Cracks all tiles) 79 - Deathmatch 2 ****_ N/A none (haven't used yet) 80 - Escape ***__ N/A (Typical RPG retreat command) 81 - Interrupt ***__ N/A ? (Haven't figured out) 82 - Panel Return *____ N/A (Resets missing and stolen tiles) 83 - Count Bomb 1 **___ 80 (Haven't used yet) 84 - Count Bomb 2 ***__ 120 (Haven't used yet) 85 - ? 86 - Cloud *____ 30 Aqua E (Forward homing) R--? ? (up and down on row) 87 - More Cloud **___ 50 Aqua E (Forward homing) R--? ? (up and down on row) 88 - Most Cloud (Don't have) 89 - Stealth Mine 1 **___ 160 none 1x1 (Random Placement) 90 - Stealth Mine 2 ***__ 180 none 1x1 (Random Placement) 91 - Stealth Mine 3 ****_ 200 none 1x1 (Random placement) 92 - Dynamite 1 ***__ 100 none ? (Haven't used yet) 93 - Dynamite 2 ***__ 120 none ? (Haven't used yet) 94 - ? 95 - Rimocogolo 1 *____ 80 Elec !!! (Systematically hits RS !!! 1 tile at a time.) !!! 96 - Rimocogolo 2 *____ 100 elec 3x3 (See "Rimocogolo 1") 97 - ? 98 - Lock On 1 (?) ? (Don't Have) 99 - Lock On 2 **___ 15 none 1x1 (hits multiple times) 100 - Lock On 3 ***__ 20 none 1x1 (hits multiple times) 101 - ? 102 - ? 103 - ? 104 - Poison Anubis ***** ? none (Appears infront of rock) Note: When used, this thing appears and does gradual damage to every enemy on the battlefield... gradual meaning 30~50 damage per sec. 105 - Ice Cube **___ N/A Aqua (appears infront of Rock) 106 - Stone Cube ***__ N/A Elec (3 appear random in location) 107 - ? 108 - ? 109 - Buster Sword ****_ N/A (Replaces Rockbuster w/Sword,#13) Note: Wears off after you go into the data chip select menu. 110 - ? 111 - Heavy Gauge **___ N/A none (haven't used yet) 112 - Quick Gauge **___ N/A none (Haven't used yet) 113 - Invincible 1 **___ N/A none (Temporary invincibility) 114 - Invincible 2 ***__ N/A none (Temporary invincibility) 115 - Invincible 3 ****_ N/A none (Temporary Invincibility) 116 - Tenbijibul ***** N/A none (Invincible until you attack) 117 - Yukashita ***** N/A none (Invincible except when firing, Wears off when you access Data Chip select menu.) 118 - Iron Body **___ N/A none ("rocks" rock, mass defense) 119 - Barrier **___ N/A none (Haven't used yet) 120 - Bubble Wrap 1 *____ N/A Aqua (Shield that absorbs damage) 121 - Bubble Wrap 2 **___ N/A Aqua (Shield that absorbs damage) 122 - Bubble Wrap 3 ***__ N/A Aqua (Shield that absorbs damage) 123 - ? 124 - Aqua Aura ? ? Aqua (Batteries dead bub) 125 - Flame Aura ***__ N/A Fire (Haven't used yet) 126 - ? 127 - ? 128 - Roll ***__ 60 none (Automatically targets nearest enemy, Heals rock by 60 HP) 129 - Roll V2 ****_ 80 none (See Roll) 130 - Roll V3 (?) (Don't have) 131 - Gutsman ***__ 40 none (Cracks all enemy tiles) 132 - Gutsman V2 ****_ 70 none (Cracks all enemy tiles) 133 - Gutsman V3 ***** 100 none (Cracks all enemy tiles) 134 - Blues ***__ 140 none (Hits front enemy row) 135 - Blues V2 ****_ 160 none (Hits front enemy row) 136 - Blues V3 ***** 180 none (Hits front enemy row) 137 - ? 138 - ? 139 - ? 140 - Numberman ***__ * none (rolls 6 sided die, 10 x dieroll = damage, hits all enemies) 141 - Numberman V2 ****_ * none (Rolls 6 sided die, 20 x dieroll = damage, hits all enemies) 142 - Numberman V3 ***** * none (Rolls 6 sided die, 30 x dieroll = damage, hits all enemies) 143 - Stone Man ***__ 100 none 3 (3 random enemy tiles, x3) 144 - Stone Man V2 ****_ 100 none 4 (4 random enemy tiles, x3) 145 - Stone man V3 ***** 100 none 5 (5 random enemy tiles, x3) 146 - Iceman ***__ 60 Aqua (All enemy tiles) 147 - Iceman V2 ****_ 80 Aqua (All enemy tiles) 148 - Iceman V3 ***** 100 Aqua (All enemy tiles) 149 - ? 150 - ? 151 - ? 152 - ? 153 - ? 154 - ? 155 - ? 156 - ? 157 - ? 158 - ? 159 - ? 160 - ? 161 - Woodman ***__ 60 Wood (All enemy tiles) 162 - Woodman V2 ****_ 80 Wood (All enemy tiles) 163 - Woodman V3 ***** 100 Wood (All enemy tiles) 164 - Skullman ***__ 150 none (Single enemy w/ most HP) 165 - Skullman V2 ****_ 180 none (Single enemy w/ most HP) 166 - Skullman V3 ***** 210 none (Single enemy w/ most HP) 167 - Sharkman ***__ 90 Aqua (Hits all squares infront 168 - Sharkman V2 ****_ 110 Aqua of Rock.) 169 - Sharkman V3 ***** 130 aqua Comedic sidenote: Sharkman was from "Megaman 3" for PC, which featured NONE of the bosses from the NES Megaman 3... 170 - ? 171 - ? 172 - ? 173 - ? 174 - ? 175 - ? ----------------------------------------------------------------------- Battle System ----------------------------------------------------------------------- Rockman.exe battles are Real time and quite fun. The battlefield is split up into two halves, The enemy side, and your side. Your side is a 3x3 tile area, the enemy side is a 3x3 tile area. Rock can use the "Area Steal" chip to take away a row of enemy tiles, extending his area. Some enemies also have the Area Steal ability, although not many. Enemies are all 1 tile large, and have their HP floating over their head. Every enemy has it's own defined movement types, such as Metools which can only move vertically, or the Sword wielding enemies who have free motion. Instead of walking from tile to tile, characters use a short range teleport. (Lazy artists) When battle starts, Rockman's chip select screen comes up, allowing you to pick from 5 chips, randomly pulled from the 30 in his "Chip folder". (Not to be confused with the Storage folder, where all cards go when you get them) If you don't want to use any of the 5 chips, you can choose the "add" button to wait until the Special bar refills again, and you will have the original 5 chips + another row of 5. Repeat to have 15 chips to choose from. (I personally recommend using up as many chips as you can, as "adding" to get useful chips tends to waste time. You will probably "accidently" discover new uses for some chips.) There are two criteria for selecting Chips, the alphabet letter in the bottom left of the card like label, or the chip type itself. If you choose two Swords, say, a Sword A and a Sword B, you won't be able to choose any other chips. If you were to choose an Area Steal A, and a Sword A, you would be unable to select the Sword B chip, or any other chip that isn't an "A". It is a reasonably good idea to try and keep a small number of letters in your inventory. From here on, I'll just put down a list of random thoughts as the in game tutorial does a nice job of introducing the combat system to you. - Each chip may be used once per battle, without penalty - If you like a certain type of Chip, stock up on lots of them - It takes 4 seconds for your special bar to reach full - If it carries a sword, it probably has an Area Steal chip or two - Watch out for the Red form of the dashing birds - Save every time you get a new type of chip - Area Steal + Stoneman = Higher chance of Stoneman hitting target - The Elemental Circle goes as follows . Water is weak to Electricity . Electricity is weak to Wood . Wood is weak to Fire . Fire is weak to Water Weakness to element = damage to - The faster you delete a group of enemies, the more cash you get - When you get a Green delete time, you've done well - When Dekao E-mails you telling you Gutsman is ready, Fight him as many times as you want for mass cash. - All of the bosses randomly drop their NetNavi chips the second time you fight them. - You can only have 5 NetNavi summon chips in your Chip Folder. - Ground based attacks don't go over missing tiles. these include . Metool Shockwaves . Flametower, Aqua Tower, etc. . Rattons . Gutsman - Swords work better when you have lots of Area Steals. - Grey statues with hammers become vunerable just before they hit. - The Gaia Hammer attack can be evaded by walking through it. - Summon Gutsman on Bosses with multiple parts - Beware of flying Tube snakes - Mosquitos (trio of flying spheres with pencil noses) drain HP. - Iceman is cute, vent your anti-cute angst. - Collect tons of useless chips, more on that in conventional RPG wisdom - Dodge Homing crosshairs. - Escape items are USELESS. By the time you get to use it in a battle you need to run from, you're already dead. - Auras can only be destroyed by hitting the enemy with more damage than the number on the Aura. IE: 10 damage for the blue auras. - Capcom should have made the sprites should go chibi when you use Break Hammers and Gaia Hammers. - Yukashita and Poison Anubis make for an awesome combo if you like waiting enemies to death. From the Rockman.exe BBS, Busting level calculation: Delete time Busting Level Modifier (I think...) Viruses 0.01-5.00 +7 5.01~12.00 +6 12.01~36.00 +5 36.01~ +4 Navi 0.01-30.00 +10 (vs Navi battles I think...) 30.01~40.00 +8 40.01~50.00 +6 50.01~~ +4 Number of times hit. 0 times +1 1 time +/-0 2 times -1 3 times -2 4 time -3 Number of movements made 0 - 2 times +1 3 time +/-0 Number of enemies deleted Two bodies +2 3 body +4 Now, who here has a brain fast enough to figure all that out in mid battle? :^) Let me translate it for you : Move little, kill fast. ----------------------------------------------------------------------- Netnavi locations ----------------------------------------------------------------------- When you fight bosses, such as Fireman, etc., where do they go when they get deleted? Why they become viruses of course! Randomly they drop V1, V2, or V3 chips of themselves that you can put on Rock to summon them for one attack, usually a nice one. Enemy NetNavi, after they're defeated, can be found with extremely low probability in random portions of the web. Courtesy of online translation utilities, and the Japanese Rockman.exe BBS, I have locations of most of the navis: Fireman - Net's personal computer. Pharoah Man - Area at the very back (around dead-end) (Probably referring to the dead end on the internet near the area with the ? barriers) Colored Man - Area at the upper right of papa's personal computer (Probably referring to the capsule in Net's dad's computer) Shadow Man -- It is before [ of area at the very back ] one truly/ (Anyone's guess...) Stone Man - Area outside of Papa's computer (You'll probably find this one easily, I found him on my own) Bomb man - Before Pharoah Man (If I had to guess, I'd say this was the area with the Yukashita chip. Yukashita is the little mutt who flees if you miss him.) Magic Man - Area before Shadow Man (Vagueness is great.) Unaccounted for are Elec Man, and Glide. The NetNavi I wonder about is Glide, Yaito's navi, I've seen nothing of him other than when I met him at the beginning of the game... He's on the box art (Top right), so he should show up more than once... NetNavi owned by people who challenge you to fights: Gutsman - Dekao . First Fight : He challenges you at school. Beat him up. . Second Fight: He E-mails you, go challenge him for a Gutsman V1 and the "Dekao's Link". . Third+ Fight: Various locations, randomly drops gutsman V1~3 . Fourth Fight: After a certain point in the Skull Castle, he sends Gutsman to help ~NUKE~ an obsticle for you, from that point on he's standing next to the door in the Skull castle. Combat Advice : He's not much of a threat... Just Area steal from him. Use Ground destroying tactics to block his shockwave attacks, if you don't want to dodge them. Numberman - HiguRaya shopkeeper, talk to the big tall case w/ monitor and say yes to fight him. . First Fight : Boss of School Computer area. . Second Fight: Challenge him in HiguReya for a Numberman V1 . Third Fight : Challenge him again, randomly drops Numberman V1~3 . Fourth Fight: After a certain point in the Skull Castle, he sends Numberman to help solve an obsticle for you, from that point on he's standing next to the door in the Skull castle. Combat Advice : He creates 3 balls, each with random HP. Blast ball with the least HP. When he creates Count Bombs/Dice, blow 'em up. Shockwave attacks are the way to go. Woodman - Saloma . First Fight : Challenge her for "Saloma's Link", which lets you access the computers in the city. . Second Fight: Challenge her again for a Woodman V1 . Third+ Fight: Challenge her again, randomly drops Woodman V1~3 Combat Advice : Blow up the tree so he can't heal himself with it. When he jumps ~REALLY~ high, he causes three barrages of Wood towers. Fun Tricks : If Woodman's tree turns into an apple, use an Area Steal to extend your area to include the apple. You can touch it for +200 HP recovery. Iceman - Seiji . First Fight : Fight him as boss in Water Cooler. . Second Fight: Challenge Seiji for an Iceman V1 . Third+ Fight: Challenge him again, randomly drops Iceman V1~3 . Fourth Fight: After a certain point in the Skull Castle, he sends Iceman to help solve an obsticle for you, from that point on he's standing next to the door in the Skull castle. Combad Advice : Why would you need it? Just get in his face and use Elec Swords while he's making Ice Cubes. ^_^ Misc info: Later on in the game talk to him and he'll give you the "WWW Passcode" which lets you get past those Skull Barriers on the internet. He still needs to shave. Sharkman - Masa . First Fight : Near Saloma, challenge him for an HP Memory . Second Fight: Challenge him again for a Sharkman V1 . Third+ Fight: Opens up after you kill Bomb man Combat Advice : He has 3 fins, each act like Dash enemies, One of three fins will randomly be him. He still gives me trouble and I haven't figured him out, have fun. Have lots of fun. ^_^ Now that I've beaten the final boss, it's offical, Sharkman is the hardest enemy in the game. Skullman - Miyuki . First Fight : Damsen town, challenge her for the Miyuki Link . Second Fight: Challenge her again for a Skullman V1 . Third+ Fight: Challenge her again, randomly drops Skullman V1~3 Combat Advice : Blast his arms when he launches them as projectiles When he launches his head up, MOVE. White Flame looks cool, but not on you. Blues - Enzan . First Fight : Blues attacks Rock after you kill Elec man. . Second Fight: Challenge him in Damsen town . Third+ Fight: Opens up after you kill bomb man. Random drop of V1~3 tradition goes here. . Fourth Fight: Not different from #3, but After the final area opens up he's standing on the street corner up and to the right of Net's house instead of in Damsen town. Combat Advice : Use Rattons and Swords on him His shield doesn't function while he's charging. When his charge hits red level he teleports infront of you and fwacks you upside the head. Amusingly, Blues only uses Area Steal to regain lost terrain... Use a Break Hammer when he teleports in your face for Chibi style fun. (Break... Breakman... heh.) The only Navi you get without fighting is Roll. Mel gives you upgrades to Roll as the plot progresses. NEVER toss Roll in the Lucky card machine. ----------------------------------------------------------------------- School Passwords ----------------------------------------------------------------------- Note that this is to the best of my recollection, and not a total guaronteed accurate... I'm writing these down from the Skull Castle, which has this lovely little "remake" of every area up till present. First Door : 09 Second Door : 18 Third Door : 30 ? door : 15 ? door : 10 ? door : 16 ? door : 04 ? door : 62 If you know the Kanji for Small and Big (chisai and dai respectively), then these passwords will be a snap for you. Just watch for them on the top right line of dialog after you enter a password, it'll tell you that your password is either too small or too large, use this to your advantage and go in increments of 10, then 5, etc. And for the record, I suck at mastermind. Who'da thunkit? ----------------------------------------------------------------------- Conventional RPG Wisdom ----------------------------------------------------------------------- This section is full of no duh common sense wisdom. I'll try to be non-offensive as possible, but some of this stuff is so simple that it'll be hard not to. - Talk to Everyone The RPG Mantra. Talk to everyone in the game multiple times. Trigger a story sequence, do it again. Repeat until game is complete. - Kill everything Move 'Zig'! Cowards for retreating is! Remove Escape item inventory from. For great justice!! - Greed is the key. Rockman.exe suffers from the hardcore RPG syndrome of Treasure chest hunting. Treasure chests in Rockman.exe are these floating green diamond shaped Crystals that represent "Lost Data". They reappear randomly (with random contents) when you re-enter the internet. If you have the 2 and 3 chips, but not the 1 chip, odds are you'll find it in a data crystal somewhere. - Buy HP Memory and Buster Up items like MAD Rockman.exe levels are bought by cold hard cash, and to a limited degree, found. HP Memory and Buster Up items are always the top two items in a store. When you buy a Buster up, you can go into the Rockman option in your menu and choose one of 3 arm cannon abilities to upgrade. I recommend Charge and Power for your first two. Every HP memory you get automatically adds +20 to your max HP. Occasionally (and rarely) you'll find Buster Up and HP Memory items in the Web or in the areas with bosses. Note that upgraded HP items cost mucho Zenni once you break the 500 HP barrier, and let's not talk about Buster Up items. ;) - Combo Chip Techniques Thank the Japanese Rockman.exe board for this one. Certain same letter chips when used in sequence create additional special attacks. I've yet to try these, (Looking for the appropriate letter chips) but here are the ones the board mentioned: Shotgun K, Crossgun K, Spreadgun K, Mega cannon K = Powered Cannon Some girl in Damsen town is begging passer bys for these cards... heh heh. The note by this combo says 200 damage. Mosquito 1 A, Mosquito 2 A, Mosquito 3 A, Tsunami A = Blood Ridden The note by this one says something about "large effect range"... Gaia Hammer 1 C, Gaia Hammer 2 C, Gaia Hammer 3 C, Earth Quake 3 = Heavy Stomp The note by this says 400 damage. If anyone has the appropriate cards and wants to give these a shot, please, tell me if they work. As far as I know they have to be in that exact order and used consecutively. - Lucky Draw machines! The best part of the HiguReya shop are the two Lucky Draw machines. The First one (left hand side) you insert 3 chips into, and get a random chip out. The Second one (right hand side) is the same way, except it takes 10 chips instead of 3. You can get ANY Chip in the game from these machines, I tossed in a bunch of Ratton 2 and Triple Lance cards and came out with an ICeman V3, I tossed in 10 Numberman V2's and got a Paladin Sword. Best of all was when I tossed in 30 Triple Lances and got 3 Poison Anubis chips. (Check it out up in the chip list.) Couldn't duplicate it though. I personally find that certain groups of chips tend to get better results than others. It's probably related to the star value of the chips, rather than the chips themselves. ----------------------------------------------------------------------- Special thanks ----------------------------------------------------------------------- Tronixweb.com - For their prompt service. NCL (Nintendo of Japan) - For making the GBA. Intelligent Systems - For keeping 2D Sprites alive. Capcom - For putting their souls into the production of RM.exe Microsoft - For writing wordpad.exe, what this FAQ was written in. Rockman EXE BBS and it's member base - Many thanks to them. Several sections wouldn't exist without their help. Excite.co.jp - For the excite.co.jp/world/ translation utility - Finding the Rockman.exe BBS Desmond Gaban - For teling me about Tronixweb. Shawn H. - Too damn much to list. ;^) GDV358 - For showing me Rockman.exe preliminary info, without which I'd probably have never bought this wonderful little game. - For giving me my own middle finger award in his away messages, A reward I spent months of sarcastic remarks earning. Enzan-kun - For all the times he let me kick Blues' ass senseless. Not like the little C++ demon had a choice, but still, he was the most fun chara to grind into the dirt. ^_^ Dragoon T - Too much to list. ;^) Atlas Blade - Again, too much to list, These good friends of mine just keep on putting up with my insanity. No clue why. Elvenfyre/Sui Generis - For telling me what the romanji for chisai was. ^_^;;; I already knew what the Kanji meant, I just never knew the pronunciation/romanji... ^_^;;; The HCWs (Hard Core Whiners) who stand against creativity. - For inspiring my plans of global genocide. The Special Thanks section - For giving me a way to shamelessly run up the KB size of my FAQ. <-- Back to Game Boy Advance Index |
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